Quite strange TEXTURE issues, help here :D
Posted: Mon Oct 20, 2008 9:26 pm
Hi:
Working on custom texture stuff I did some experiments and i've noticed some problems:
- When applying some (i haven't checked if it happens 100% times, but it happened me a lot) custom textures it appears mirrored, I noticed that with some textures that had images and letters, to workaround that I had to add a jpg and an entry in the shader files with a mirrored texture, so in radiant it appeared well. Solution for this? Should I make every texture mirrored so it appears well in radiant? (Does this happens with all textures?)
- I made a computer with all its textures and stuff, everything fine (already dealt with the previous problem), had fun copypasting them but when rotating it all textures messed up, they lost their alineation and scaling. Any ideas?
After a long time getting back in this bussiness.
Thanks as always!
Cristian.
Working on custom texture stuff I did some experiments and i've noticed some problems:
- When applying some (i haven't checked if it happens 100% times, but it happened me a lot) custom textures it appears mirrored, I noticed that with some textures that had images and letters, to workaround that I had to add a jpg and an entry in the shader files with a mirrored texture, so in radiant it appeared well. Solution for this? Should I make every texture mirrored so it appears well in radiant? (Does this happens with all textures?)
- I made a computer with all its textures and stuff, everything fine (already dealt with the previous problem), had fun copypasting them but when rotating it all textures messed up, they lost their alineation and scaling. Any ideas?
After a long time getting back in this bussiness.
Thanks as always!
Cristian.