Hi;
I made a little testing map to test my custom textures, to do that I made a lot of little brushes with every texture, like 19 brushes with its texture.
Compiled well, with some errors to some texture that dont exist (moved folder from shaders and all that stuff, i dont know what objects points to them) But when loading at mohaa the game crashes and exits...
So i thought... a texture must be messing up everything, and i deleted the 19blocks and their textures, but now, how can i know which texture is making mohaa crash?
Any idea would be appreciated,
thanks,
Cristian.
How to find out the "bad" texture?
Moderator: Moderators
Excuse me for taking so long to respond.
Yes, all the basics to play a map are present, player spawn and such.
Now... to find out that damn texture I did it the old fashioned way. Removed half of the textures blocks I made, and it compiled and played well, so the conflict must be in the other half right?. And in that way removing the half of textures until 2 textures were left, and I -supposed- found the wrong texture. But then compiled the map with all textures but not THAT damn texture... but surprisingly it crashed...
Any idea, i have a lot of textures to a big project of a map with my brother... but I just think... i'll made almost hundred of custom textures and then all the work for nothing?
Are there more rules at creating custom textures? All i heard is that TGA's for transparent ones, JPG for normal ones, and the resolution must be divisible (height and width) by 4...
But maybe something else must be taken care of like.. i dont know, other special things of JPEG format?
Help please.
Thank you a lot.
Cristian.
Yes, all the basics to play a map are present, player spawn and such.
Now... to find out that damn texture I did it the old fashioned way. Removed half of the textures blocks I made, and it compiled and played well, so the conflict must be in the other half right?. And in that way removing the half of textures until 2 textures were left, and I -supposed- found the wrong texture. But then compiled the map with all textures but not THAT damn texture... but surprisingly it crashed...
Any idea, i have a lot of textures to a big project of a map with my brother... but I just think... i'll made almost hundred of custom textures and then all the work for nothing?
Are there more rules at creating custom textures? All i heard is that TGA's for transparent ones, JPG for normal ones, and the resolution must be divisible (height and width) by 4...
But maybe something else must be taken care of like.. i dont know, other special things of JPEG format?
Help please.
Thank you a lot.
Cristian.
Here is the shader file: http://dl.getdropbox.com/u/77040/j23_materials.shader
Here is the texture that is supposed to be causing problems, but i've already explained that putting all the textures but this one, didn't work either.
http://dl.getdropbox.com/u/77040/piso_conc05.jpg
Thanks for the help,
Cristian.
Here is the texture that is supposed to be causing problems, but i've already explained that putting all the textures but this one, didn't work either.
http://dl.getdropbox.com/u/77040/piso_conc05.jpg
Thanks for the help,
Cristian.
