3D Modelling for mohradiant?

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tuxcayc
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3D Modelling for mohradiant?

Post by tuxcayc »

Hi:

Wanted to make my map more detailed and stuff, some things that just dont look good building them with brushes.
It's possible to model an object in a 3D editor and then integrate it in mohradiant, like cars and these stuff integrated in mohaa?

Thanks.
Cristian.
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211476
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Post by 211476 »

wow im surprised hes asking this, YES YOU CAN! there is a program called LightRay3d (google it) costs ~$100 US it can import and export MoHAA models, you can learn how to in their forums, there are also some plugins for Milkshape3D (cheaper than LR3D) that can export to aa format, youll also have to study and learn tiks
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tuxcayc
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Post by tuxcayc »

wow... thanks... i think :p
now, any resource you can give me would be really appreciated :D
greetings,
Cristian.
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211476
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Post by 211476 »

milkshape plugins can be found here, look for Mohaa_milk1.7_plugs.zip
http://bodger-mods.com/Mohaa_Mods.aspx

Lightray tutorials
http://www.sxcreations.com/wbb2/board.php?boardid=3

MoHAA lightray tutorials
http://www.sxcreations.com/wbb2/board.php?boardid=9

any questions PM me but dont abuse
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1lynx1
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yeah

Post by 1lynx1 »

lightray3d is excellent but as u may not know moh has a max poly count i think its like 2500 or something, so in models u cant get stuff detailed like real life but u can get them rather good
STORMnl
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Post by STORMnl »

we know,,i use lightray to,,

when you have to much vertex point,,you need to clone(split) the model
as long that you bin under the 1000 point

that works,,
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