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3D Modelling for mohradiant?

Posted: Sun Oct 26, 2008 1:20 pm
by tuxcayc
Hi:

Wanted to make my map more detailed and stuff, some things that just dont look good building them with brushes.
It's possible to model an object in a 3D editor and then integrate it in mohradiant, like cars and these stuff integrated in mohaa?

Thanks.
Cristian.

Posted: Mon Oct 27, 2008 12:23 am
by 211476
wow im surprised hes asking this, YES YOU CAN! there is a program called LightRay3d (google it) costs ~$100 US it can import and export MoHAA models, you can learn how to in their forums, there are also some plugins for Milkshape3D (cheaper than LR3D) that can export to aa format, youll also have to study and learn tiks

Posted: Mon Oct 27, 2008 9:01 pm
by tuxcayc
wow... thanks... i think :p
now, any resource you can give me would be really appreciated :D
greetings,
Cristian.

Posted: Mon Oct 27, 2008 11:24 pm
by 211476
milkshape plugins can be found here, look for Mohaa_milk1.7_plugs.zip
http://bodger-mods.com/Mohaa_Mods.aspx

Lightray tutorials
http://www.sxcreations.com/wbb2/board.php?boardid=3

MoHAA lightray tutorials
http://www.sxcreations.com/wbb2/board.php?boardid=9

any questions PM me but dont abuse

yeah

Posted: Wed Oct 29, 2008 10:53 pm
by 1lynx1
lightray3d is excellent but as u may not know moh has a max poly count i think its like 2500 or something, so in models u cant get stuff detailed like real life but u can get them rather good

Posted: Sat Nov 01, 2008 11:28 am
by STORMnl
we know,,i use lightray to,,

when you have to much vertex point,,you need to clone(split) the model
as long that you bin under the 1000 point

that works,,