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objecte and vis

Posted: Thu Nov 27, 2008 1:06 am
by ViPER
Two questions -

first -

How do i find this object? did a remove of evil polies!

this map has 15 maps that rotate at set timed rounds and one of them kicks almost all the players with an unknown client command. Any one have this problem before?

Image

second -

this portion of the map is suppose to be space - however the dead bodies and objects fall to the bottom and are visible. I am not to familiar with using vis however i would like to know would a vis partition hide the bodies and objects that drop below ?

Image


Thx vip

Posted: Thu Nov 27, 2008 5:18 am
by neillomax
/t.php?id=80

you can make the playing area 1 big vis brush and where the bodies fall you can make another. The brushes can be as high or as wide as you need them to be. However, if where they fall ( the dead players ) is in the playing area it might be a problem....??????

Posted: Thu Nov 27, 2008 9:17 am
by ViPER
Thx - i tried that and the vis worked for brushes - but did not hide bodies weapons or healthpaks :(

Posted: Thu Nov 27, 2008 1:36 pm
by Rookie One.pl
You'd be better off by setting a surfaceflag on the bottom of the skybox. Don't remember which one it was - nodrop, something like that. Just open up the surface inspector and look for something that sounds like "make bodies fall through".

Mind you this trick was used in Train To Hell, so it's known to work.

Posted: Thu Nov 27, 2008 4:29 pm
by jv_map
Yes try that. Maybe there also is a working common/nodrop texture for this purpose... it exists in Q3, not sure if it's there for mohaa. In any case, any texture with surfaceparm nodrop will work.

Posted: Fri Nov 28, 2008 8:57 am
by ViPER
ok sounds good - ill try that. hmmmm but might be a problem though, as that that is the bottom of my skybox.

Posted: Fri Nov 28, 2008 2:13 pm
by Rookie One.pl
Just apply the surface flag to it, it doesn't make any difference that it's a skybox brush.

Posted: Sat Nov 29, 2008 12:13 am
by ViPER
ok... it works but it is ugly for the dead spectator, who sees all the other maps in the bsp when falling out of the sky box. I tried makeing a black catch box below but it doesnt draw. :(

Posted: Sat Nov 29, 2008 10:14 am
by jv_map
Did you -vis -fast the map?

Posted: Sun Nov 30, 2008 7:30 am
by ViPER
yes - I should change to blank?

Posted: Sun Nov 30, 2008 9:50 am
by jv_map
No -vis -fast is fine. Strange that you are able to see multiple skyboxes though :?