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miulkshape, modeling, mohaa, QUESTIONS!

Posted: Fri Dec 05, 2008 2:24 pm
by Aprop
Hello
Can somebody explain me how to make custom model for mohaa? I have milkshape, MOHAA SKD plugin,lightray3d and small model made of some spheres with moved vertices.... when i export it milk crash!

So: how can i made my model with anims, and TEXTURES?
-how can i convert MDC, MD3, and dwg files to milkshape files?
-and what is the best tool for modeling? LightRay3D or milkshape?

and i have problem with lightray.. because its trtail version... Can somebody give me working importer/exporter SKD SKC plug to milkshape?

Edit: i textured my model, but i have problem with anim.... it appears in mohradiant

Code: Select all

TIKI_ParseSetup: unknown shader command model1_ in models/milkshape/model1/model1.tik on line 8, skipping line.
TIKI_ParseSetup: unknown shader command model1_ in models/milkshape/model1/model1.tik on line 9, skipping line.
TIKI_ParseSetup: unknown shader command model1_ in models/milkshape/model1/model1.tik on line 10, skipping line.
TIKI_ParseSetup: unknown shader command model1_ in models/milkshape/model1/model1.tik on line 11, skipping line.
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/milkshape/model1/model1.skc' or 'models/milkshape/model1/model1.skc'
TIKI_InitTiki: Failed to load animation 'models/milkshape/model1/model1.skc' at models/milkshape/model1/model1.tik, line: 16
TIKI_InitTiki: No valid animations found in models/milkshape/model1/model1.tik.

Posted: Fri Dec 05, 2008 10:14 pm
by jv_map
Unfortunately, you can only create static models with milkshape (skb files I believe). For 'true' models (skc/skd) you need a licensed version of lightray 3d. Alternatively, you could use the 3ds max plugins that come with the spearhead sdk. They are notoriously difficult to use though, and I have seen few successful exports with these tools.

Posted: Sat Dec 06, 2008 1:19 am
by 211476
-how can i convert MDC, MD3, and dwg files to milkshape files?
milkshape can import these formats, import then save

as for your Lightray prob, buy it or look for someone that can export it for you, I believe 1lynx1 can export it for you

Posted: Sat Dec 06, 2008 8:25 am
by Aprop
How can i add tags to model? THeyre joints? I have problem because my SKB exporter cant export model when it have more than 1 joint....!

Anyone know plugin for milkshape for importing .RAY models?

Posted: Wed Dec 10, 2008 1:03 am
by 211476
How can i add tags to model? THeyre joints? I have problem because my SKB exporter cant export model when it have more than 1 joint....!
the reasin for that is because as far as I know, milkshape does not export animation for mohaa, just static models, just leave in one joint
Anyone know plugin for milkshape for importing .RAY models?
there arent any ray plugins for milkshape

yeah

Posted: Tue Jan 06, 2009 10:16 pm
by 1lynx1
yeah like 211476 said i have a registerd copy allways willing to help and export them for you

Cheers,
Lynx