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Help for empty map

Posted: Thu Jan 01, 2009 10:47 am
by krkhan
I need an "empty" MOHAA map for a movie project I have to make. "Empty" means some white void like the one in The Matrix when Morpheus is enlightening Neo. Anything close would also do, but so far my efforts have been futile. If someone can give me some pointers it'll be highly appreciated. Google doesn't seem to do much good here.

(I have tried the

Code: Select all

map void
command from console which resulted in a pretty close thing. But it was very small and also devoid of any sound.)

Posted: Thu Jan 01, 2009 11:34 am
by Condor
You have to use the SDK including the editor, the compiler etc.

Maybe you mean something like this?
http://rapidshare.com/files/178680038/neo.pk3.html

You can extend the map by spawning several entities using a script.

ps You do not have to learn mapping for this, if it is a very, very small map with a few entities like a coach etc, draw some sketches and post them here. It takes not more than 5 minutes to create such a map.

Posted: Thu Jan 01, 2009 12:09 pm
by Rookie One.pl
A skybox with a caulk sky texture and a white farplane should do the trick.

Posted: Thu Jan 01, 2009 5:19 pm
by Aprop
Dont forget info_player_start .....

Posted: Thu Jan 01, 2009 11:43 pm
by krkhan
Thanks for the replies guys.

The neo.pk3 map linked isn't loading in my game for some reason :-( . It keeps returning to the main menu.

If it takes 5 minutes to create such a map with couches etc., I'm hoping that it'll take you less than 2 to create what I need. I don't need anything in the map at all. I referred to Matrix just to highlight the "empty" nature and forgot about TV and couches being in there (tight observation). I just need a big empty map, preferably white, that's all :-) . I'm hoping you'll help me on this one.

Rookie One.pl, thanks for your suggestion too. But I don't even know the basics of MOHRadiant and as such, I end up with lots of compiling errors which have very little to do with caulky sky textures or white farplanes :? .

Posted: Fri Jan 02, 2009 9:18 am
by Condor
Oh, sorry, I must have used the compiler for SP+ maps. I feel like kicking the Q3E developers into a not printable body part for useless compatibility problems.

That's for AA:
http://rapidshare.com/files/178951052/neoAA.pk3.html

Posted: Fri Jan 02, 2009 9:29 am
by krkhan
Condor, that's exactly the map I had been hoping for all along. I'll forever be obliged :D :!:

Posted: Sun Jan 04, 2009 6:19 pm
by Condor
No problem. This two levels took no five minutes to map, compile etc.
If you need other simple maps, just ask for them, as said above.

Posted: Mon Dec 13, 2010 6:22 pm
by krkhan
I lost the map and the Rapidshare link is now dead :( . Can anyone please re-post the empty map?

Posted: Wed Dec 15, 2010 2:50 am
by 211476

Posted: Wed Dec 15, 2010 11:04 am
by krkhan
Thanks for the pointer. It indeed comes pretty close to what I need except for two small issues: The room size is very small (which makes me stop if I'm running in one direction) and the corners aren't completely "white" (they have shades of gray).

Running Radiant on the area.map file makes my head explode with the influx of menus and commands. If anyone can just increase the room size (to as large as possible) in the action area map I'll be grateful.