FX

General Discussion about Medal of Honor: Allied Assault and Pacific Assault.

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SilentAngel
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FX

Post by SilentAngel »

is pissible to make custom fx like "fire", im trying to make high grass moved by the wind, but before starting going crazy for that I would know if it's possible for you to do..
PS: I also need a little help, I dunno how to open and make skc files...i need to check the fire object to understand how it's made.. :?
$oldier Of Ra
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Post by $oldier Of Ra »

Yes it is pissible (lol, been watching 'Allo 'Allo have you? :P). FX is basically a sprite spawned as a model. You'd have to make the animation yourself.
The model can use the fx_dummy's structure. So you'd just have to do add the new animations and add the sprite stuff in the tik.
But if you intend to cover a whole field with this or more, I warn you; the free edicts will receive a big blow. I suppose you could originspawn the particles...
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SilentAngel
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Post by SilentAngel »

infact this is my new big problem! lol
$oldier Of Ra
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Post by $oldier Of Ra »

You can raise the free edicts but the game won't run so stable any more...
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Aprop
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Post by Aprop »

Raise free edicts? How?
$oldier Of Ra
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Post by $oldier Of Ra »

'maxentities' cvar.
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1lynx1
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or...

Post by 1lynx1 »

or... a very very very very very easyier way ,

simply dowload this, http://recyclingbin.mods-r-us.net/files/grass.zip Click that for direct link to mohrecycleing bins, moveing grass created by Wacko

Cheers,
Lynx
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