Sunlight + Mbuilder and Mohpile
Posted: Fri Jul 05, 2002 8:50 pm
Hello fellow forum readers! I'm busy building my first map, so I'm a n00b in map building! I read through the tutorials on Nemesis' page (very fine page isn't it?) which was of great help! I can apply most of the things he discusses in his tutorials, but I have a problem with the sunlight.
I selected the entity menu by pressing n (after deselecting everything) and selected worldspawn. Then I entered these three keys like Nemesis mentions:
suncolor 60 60 60
sundirection -60 90 0
sunflarename sun
I saved the map, used Mbuilder to compile it and ran it in mohaa. Sadly enough there was no light on the map, everything was dark (except the places beneath some check lights I placed), so I read through the forum and discovered a post about the sunproblem (post "Buildings").
The author of that post (Siadox) had some difficulties too with sunlight; he had used 90 in stead of -90, so what I did was filling in these keys for worldspawn:
suncolor 70 70 70
sundirection -90 -60 0
sunflarename sun
But after compiling and running, there still wasn't any light on the map (except for those check ....).
I know I'm doing something wrong, but I need your help! Instead of using worldspawn, do I have to put in one light at the ceiling of my map and give the keys to that light? Please help me on this one, I don't want to put my map full of seperate lights!
Another (small) question: I use Mbuilder and Mohpile, but how do you configure the VIS, BSP, ... options?
I would be very thankful if you can help me with these probably very stupid questions!
I selected the entity menu by pressing n (after deselecting everything) and selected worldspawn. Then I entered these three keys like Nemesis mentions:
suncolor 60 60 60
sundirection -60 90 0
sunflarename sun
I saved the map, used Mbuilder to compile it and ran it in mohaa. Sadly enough there was no light on the map, everything was dark (except the places beneath some check lights I placed), so I read through the forum and discovered a post about the sunproblem (post "Buildings").
The author of that post (Siadox) had some difficulties too with sunlight; he had used 90 in stead of -90, so what I did was filling in these keys for worldspawn:
suncolor 70 70 70
sundirection -90 -60 0
sunflarename sun
But after compiling and running, there still wasn't any light on the map (except for those check ....).
I know I'm doing something wrong, but I need your help! Instead of using worldspawn, do I have to put in one light at the ceiling of my map and give the keys to that light? Please help me on this one, I don't want to put my map full of seperate lights!
Another (small) question: I use Mbuilder and Mohpile, but how do you configure the VIS, BSP, ... options?
I would be very thankful if you can help me with these probably very stupid questions!