I've made 6 different path for a plane that drops bombs, now I have to
specify when they have to work, and of course one per time.
So I think the best way is to make them run one after the other and devided by random time..
the problem is that I dunno how to run make the game undersand what path it has to run, I will try this one but I'm sure it wont work, it sounds too easy:
---this idea is taken from the bomber.scr last informative section---
Code: Select all
while (1) {
wait randomint(300)
thread global/bomber.scr::bomb 1
wait randomint(300)
thread global/bomber.scr::bomb 2
wait randomint(300)
thread global/bomber.scr::bomb 3
wait randomint(300)
thread global/bomber.scr::bomb 4
wait randomint(300)
thread global/bomber.scr::bomb 5
wait randomint(300)
thread global/bomber.scr::bomb 6
wait randomint(300)
}however if someone have a good idea, advices are welcome!
sorry for the bad english! lol