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Lighting showing in step
Posted: Thu Jan 22, 2009 7:20 pm
by 1lynx1
ok well i have a step, whitch has writing on it, with in real life (not game) a tube behind what lights up the writing, how can i get the same affect in medal of honor ?
Cheers,
Lynx
Posted: Sat Jan 24, 2009 12:06 am
by 211476
i do not fully understand your question, can you take a picture of this step?
sure
Posted: Sat Jan 24, 2009 12:45 am
by 1lynx1
ok ill get takeing pictures, and ill do a picture of real step and how it lights up ,
just thinking would a long corona reg work ?
Cheers,
Lynx
Posted: Sat Jan 24, 2009 8:29 am
by Rookie One.pl
I'd rather go for a multi-stage light-emitting shader. I'd have the non-glowing part of the step in one stage, the glow in another, and have the glow stage use identity lighting (i.e. always fullbright regardless of the light conditions) and emit light (can't remember exactly how to do it, there are some windows in the Algiers texture set that have this property). Google up "Quake 3 shader bible", it explains everything about shaders.
thanks
Posted: Sun Jan 25, 2009 11:27 am
by 1lynx1
thanks,
Both Rookie One.pl And 211476 Said The Same Thing:D
So Must Be Right Then
Cheers,
Lynx