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lightrray help
Posted: Fri Jan 23, 2009 9:40 am
by Aprop
How can i change bone angle in lightray? I tried insert new angle in object properties but its impossible,....
Posted: Fri Jan 23, 2009 4:47 pm
by STORMnl
just delete the original,,,but than you wil have problems
our start over youre model
Posted: Mon Jan 26, 2009 5:55 pm
by Aprop
It seems impossible...
another question: i exporteds my model to skb, but it seems INVISIBLE!! How can i set material/surface??
Posted: Mon Jan 26, 2009 11:54 pm
by 211476
try exporting to skd
Posted: Sun Feb 01, 2009 8:12 am
by bdbodger
I believe to reset a bone you use reset transform or something like that . Then select the bone and use the rotate functions I assume your doing it in an animation . If it looks invisible did you convert the mesh to a skin then add bones to the verts ? It may also be that you have to invert the normals if the texture is on the wrong side of the triangle . Is it an imported model ?
Posted: Wed Feb 11, 2009 10:08 am
by Aprop
Yes, its imported panzer_brown model... copied bone, name of bone has changhed automatiocally, but i cant insert new angle..
btw i have another problem, with rotating model parts... it appears only on my lap with Vista.... on XP works allright... but for now i didnt tested new bones on XP, only on Vista...
Posted: Wed Feb 11, 2009 10:37 am
by bdbodger
Convert your mesh to a skin then selected the skin clicked on Edit Vertices . You can then select the vertices . Blue are unassigned red are assigned . You can use the select unassigned button to select all unassigned vertices as well . Click on assign to bone and then select a bone or pick one from the scene list . Unselect the edit vertices button . Choose the bone . Press the R on the menu ( Rotation ) and enter a new value for rotation . The verts assinged to the bone should move . Set a key frame then do another frame I guess . If you want your model to start and end in the same postion save keyframe 0 copy it select the last keyframe and paste . The do the frames in between . If you import models first thing you should to is select all the verts then weld them . Models like 3ds models usually import badly .
Posted: Wed Feb 11, 2009 11:25 am
by Aprop
I'll try it, but i must install lightreay on Windows XP because on Vista when i rotate model part, this part start blinking and drawing something like shadow....
Well, how can i edit part of model? Edit Vertixes?
Posted: Thu Feb 12, 2009 2:07 pm
by Aprop
I tried to export custom model to skd... i replaced it with m1garand skd.... but weapon is invisible! In tik file i have
and in lightray i have model called gun....... one part model, this part is called gun...!
Posted: Fri Feb 13, 2009 1:31 am
by 211476
heres the best Mohaa Lightray tutorial for getting guns in game
http://www.an-studios.com/infusions/pro ... php?did=11
much better than the one on SXcreations
Posted: Fri Feb 13, 2009 2:13 pm
by Aprop
What? Is it a mistake? It lead me to:
http://www.an-studios.com/index.php
an there is no tutorials.....
Posted: Sat Feb 14, 2009 2:17 am
by 211476
then I guess you'll have to register to an-studios, I would upload it to another site but It's copyrighted, btw in the homepage click on the downloads link on the right