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SGM So Far
Posted: Sun Jan 25, 2009 2:12 pm
by 1lynx1
Ok So Far SGM has been getting more proseesed and more work getting done . Please Refer To Bottem Of Post ! ! (edit)
But The Most important things are first so here we have a
Stargate And A DHD (Dial Home Device)
Both Are Untextured,
And Still Some Scaleing to Be Done,
Hope You All Like It
Look Better when textured ,
Cheers,
Lynx
Posted: Sun Jan 25, 2009 6:16 pm
by STORMnl
first few looks nice
glad you like
Posted: Sun Jan 25, 2009 8:12 pm
by 1lynx1
glad you like them theese are peoelby most detailed models in the mod
211476's guns tho are looking very promising
Cheers,
Lynx
Posted: Sun Jan 25, 2009 9:43 pm
by Aprop
BOTH looks AWESOME!! Lynx!
Glad
Posted: Sun Jan 25, 2009 10:50 pm
by 1lynx1
im Glad Everyone Likes Them,
211576 should show some of his guns there awsome aswell
Cheers,
Lynx
Posted: Mon Jan 26, 2009 3:34 am
by 211476
OK here are some weapons
the MP5A5
the P90
Plus a partly textured DHD

Posted: Mon Jan 26, 2009 7:29 pm
by STORMnl
yeah ,,i see whats happening here
were gona have a nice stargate mod,,
lol
NICE! ! !
Posted: Mon Jan 26, 2009 8:08 pm
by 1lynx1
nice im aiming more for the extreme sorta range lol,
This will be awsome ! ! ! !
hopeing to have a animation for the dhd where your hand actuly touches the buttons of the address you are dialing and then the orb in middle which activates the gate.
(7 buttons to press + orb in the middle)
Cheers,
Lynx
UPDATE ! ! !
Posted: Sun Feb 08, 2009 6:12 pm
by 1lynx1
UPDATE ! ! ! !
OK ive been working on a spacegate,
for thoose of you who dont know what it is its a stargate with a fewthings extra on it to be able for it to be in space,
ok here it is
OK,
it will actuly be in space
hope you all like and post back.
Lynx
ok
Posted: Tue Feb 17, 2009 12:25 pm
by 1lynx1
ok in game i can walk trough theese models,
i have read the tutorial on this site about applying brushes but that would simply be to hard to do .
any suggestions? .
Cheers,
Lynx
Posted: Tue Feb 17, 2009 10:42 pm
by Rookie One.pl
Make collision maps. Fire up Radiant, put your model exactly at the (0 0 0) point and overlap it with brushes, textured with the *clip textures ("common" texture set; woodclip, metalclip, stoneclip etc.). Save the map with the same filename as your model, only with the .map extension instead of .tik, and put it in the same directory the .tik is in. When putting your model in a map, q3map will automatically include the collision map and the model will become solid. This is the way all the original AA models are done.
ok
Posted: Wed Feb 18, 2009 10:51 am
by 1lynx1
ok i think i understand i will give it a shot ! !
Thank you Rookie One ! ! !
Cheers,
Lynx
Posted: Wed Feb 18, 2009 4:24 pm
by Rookie One.pl
You're welcome. Check out MoHAA's stock static models (pak0.pk3/models/static) to see how they did it (notice there's a .tik and a .map file for each model).
thanks
Posted: Wed Feb 18, 2009 4:26 pm
by 1lynx1
thanks i see how it works now ; )
Cheers mate
Lynx
Decor !
Posted: Wed Feb 18, 2009 11:52 pm
by 1lynx1
Here Is Some Decor I Think Its Called !!!
Ill Show You Some Pictures Ingame When Textured!
Post Back And I hope You Like !
Cheers,
Lynx