Terrain Deformation

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Smithy
Corporal
Posts: 46
Joined: Fri Aug 18, 2006 8:54 pm
Location: United Kingdom

Terrain Deformation

Post by Smithy »

The terrain in my map in-game is completely different from what it looks like in the radiant.

For example I elevated certain parts of the terrain to make it look like smooth hills, however, in the game it is all spiky and unrealistic.

I even stuck trees on the hill, but the terrain is so different they are randomly floating in the air where the terrain should be.

Any ideas? I didn't notice any errors in the compile log.

EDIT: Well I just found a thread about the terrain triangles, so I'm going to look more into that.
Aprop
Major
Posts: 291
Joined: Mon Nov 17, 2008 3:40 pm

Post by Aprop »

Had the same problem, simple solution:
LOD Terrain -> Scale 1 (100% Triangles)
or
CTRL+1
neillomax
Lieutenant General
Posts: 880
Joined: Thu Jun 23, 2005 6:57 am

Post by neillomax »

You must have missed rule # 1........ don't use LOD terrain.....lol

with the LOD terrain highlighted, go to shift/A........ play with the sliders and pull on the pink dots.

The pink dots...... ( " V " )
Smithy
Corporal
Posts: 46
Joined: Fri Aug 18, 2006 8:54 pm
Location: United Kingdom

Post by Smithy »

Yeah I know about that slider, it was just the terrain triangles setting, cheers.
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