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Deleting things in stock map

Posted: Wed Apr 15, 2009 5:13 pm
by chizzo
I just want to know how to "delete" some statics model in a stock map.. I want to remove those threes in v2 but I dont deal with it..

Posted: Wed Apr 15, 2009 6:17 pm
by STORMnl
i can give you a answer on that one,,


lol


use a chainsaw

Posted: Wed Apr 15, 2009 11:39 pm
by chizzo
Interesante tu respuesta :?

Posted: Thu Apr 16, 2009 3:02 am
by 211476
open up the map's source .map file and compile

Posted: Thu Apr 16, 2009 5:28 am
by chizzo
Is not a way to do that but by scripting?

Posted: Thu Apr 16, 2009 6:23 am
by Aprop
Via targetname, via entnum... via hex editor? However ya'll delete only models, clips'll stay...

Posted: Thu Apr 16, 2009 10:56 am
by $oldier Of Ra
No

Only if they have a targetname, entnum won't do you any good. And like Aprop said, most of the times, there will be a clip left. If the creator didn't use the model's solid bounding box.

Posted: Thu Apr 16, 2009 5:52 pm
by Aprop
Ahh my mistake.... you're right Soldier. Years ago i tested it only by console script command, it worked well, so I assumed it work in script too.

Posted: Mon Apr 27, 2009 4:36 pm
by Aprop
Aprop wrote:Ahh my mistake.... you're right Soldier. Years ago i tested it only by console script command, it worked well, so I assumed it work in script too.

I was wrong. You can delete entities via entnum. Sor messad up a bit, but I still know 2 ways to do it...

first, via script

Code: Select all

killent 13
second, via console

Code: Select all

script *13 remove

Posted: Mon Apr 27, 2009 7:11 pm
by $oldier Of Ra
So killent does work? Nice find, aprop, this is very interesting... :)

Posted: Mon Apr 27, 2009 7:17 pm
by SilentAngel
humm so no ways to delate the clip too? or almost detect it in some way?