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Another problem with textures...

Posted: Wed Apr 22, 2009 11:25 am
by Aprop
Today i added some models to my old map... everything compiled fine, but theres problem IN GAME. Texture "brin_rubble" in game have 20% of scale in radiant?! Few months ago i hadnt such problem, rubble wasnt shrinked!! Now problem appear on all "brin_rubble" brushes!!!

what can cause it? Somethins changed in radiants settings? Or theres bug in .map file? I never changed mohaa shaders...