They use pathnodes in the map that form navagation routes the AI must use to move . You block them because not enough nodes in area to form other routes or nodes too far apart .
Okay I put pathnodes a little right of his path and each under 64 units apart. When I get in his way he does backpedals to the last pathnode and runs to me. Am i missing a code or something?
The more pathnodes you have the more choices the ai have .This picture shows the AI routes the lines are from pathnode to pathnode . This is with a custom .pth file for Mohdm1