exploder & v2 model
Posted: Sat Aug 29, 2009 8:41 pm
Hi all, glad to see .MAP lives on .... thanks MRU
I am using animate->equipment->V2 for my objective. Normally you can walk through this model. When I add a targetname to the V2 to connect it to the exploder, it becomes solid. My problem is the player is now blocked just out of reach to a bomb on the side of the V2. Furthermore, it looks like your hitting an invisible wall.
http://img402.imageshack.us/img402/3347/modelbox.jpg
Here is a screenie of Radiant. It show the bounding box of the model. The player can not enter the bounding box so I can not place the bomb on the V2. Is there a way to stop this clipping effect?
Any ideas would be appreciated.
I am using animate->equipment->V2 for my objective. Normally you can walk through this model. When I add a targetname to the V2 to connect it to the exploder, it becomes solid. My problem is the player is now blocked just out of reach to a bomb on the side of the V2. Furthermore, it looks like your hitting an invisible wall.
http://img402.imageshack.us/img402/3347/modelbox.jpg
Here is a screenie of Radiant. It show the bounding box of the model. The player can not enter the bounding box so I can not place the bomb on the V2. Is there a way to stop this clipping effect?
Any ideas would be appreciated.
