A lot of Noob-Questions
Posted: Wed Sep 02, 2009 6:38 am
Hello there,
I'm new to Mohaa mapping, although I've been working with the quake radiant for quite some time already. There are some differences between versions I've been working with and the mohradiant though. I have a lot of questions to start out with, so I suggest to make this Thread my "Common questions" thread, so I won't be flooding the forum with lots of different ones.
1.Here's my first questions. How do I import a prefab? I've created one using the mohradiant, saved it using "Save to prefab..." and now I'm wondering how to import it into my actual map.
2. Is there a good tutorial on modelling out there? Which editor is good for exporting the .tik format and also free to use?
3. Glass. My map features a lot of windows. They're made of a single brush, thickness of 4, texture "glass" from the common-folder and changed into a func_window. The glass itself cannot be seen ingame though. You cannot move through it, but there's no real hint, I could have placed a clip brush creating the same effect. What am I doing wrong here, is there any semitransparent window texture availible? Creating a non-transparent window in my map would greatly destroy the looks...
4. I have placed a brush in my mapping, applying the "trigger"-texture and turned it into a "trigger_hurt", adding a damage key of 150. Still, there is no reacting ingame when I enter the trigger area. What am I doing wrong here?
5. A trigger_teleport has been placed in my map and linked with a info_notnull quite a while away from the trigger. Entering it causes the player to not being able to move at all for about 3-4 seconds, then transfering him, giving him is ability to move once again. Is this simply because of the large distance between trigger and notnull?
6. Is there a way to modify certain lights during runtime? I.E. move a light on triggering or destroy it?
Ok, I guess that's enough questions for now. I hope you can help me.
Cheers,
the doc!
I'm new to Mohaa mapping, although I've been working with the quake radiant for quite some time already. There are some differences between versions I've been working with and the mohradiant though. I have a lot of questions to start out with, so I suggest to make this Thread my "Common questions" thread, so I won't be flooding the forum with lots of different ones.
1.Here's my first questions. How do I import a prefab? I've created one using the mohradiant, saved it using "Save to prefab..." and now I'm wondering how to import it into my actual map.
2. Is there a good tutorial on modelling out there? Which editor is good for exporting the .tik format and also free to use?
3. Glass. My map features a lot of windows. They're made of a single brush, thickness of 4, texture "glass" from the common-folder and changed into a func_window. The glass itself cannot be seen ingame though. You cannot move through it, but there's no real hint, I could have placed a clip brush creating the same effect. What am I doing wrong here, is there any semitransparent window texture availible? Creating a non-transparent window in my map would greatly destroy the looks...
4. I have placed a brush in my mapping, applying the "trigger"-texture and turned it into a "trigger_hurt", adding a damage key of 150. Still, there is no reacting ingame when I enter the trigger area. What am I doing wrong here?
5. A trigger_teleport has been placed in my map and linked with a info_notnull quite a while away from the trigger. Entering it causes the player to not being able to move at all for about 3-4 seconds, then transfering him, giving him is ability to move once again. Is this simply because of the large distance between trigger and notnull?
6. Is there a way to modify certain lights during runtime? I.E. move a light on triggering or destroy it?
Ok, I guess that's enough questions for now. I hope you can help me.
Cheers,
the doc!