Clean up map (no free edicts)
Posted: Thu Sep 24, 2009 8:45 pm
I'm still busy doing some nice SP->MP maps I think, but I've run into a snag:
I've made a couple of those lookout points (like those in the corners in training) accessible by ladder, and I'm now putting a floor in there using lids.
But I'm out of entities when trying to copy-paste the floor to the other tower.
There are a lot of entity's like the paths for AI and stuff that use up a lot of entities, but even if I removeclass those, for some reason I don't get more entities to use.
Even though the image with sv_shownetnums is pretty empty now the error remains.
Is there a way to 'defragmentate' ent numbers?
I've made a couple of those lookout points (like those in the corners in training) accessible by ladder, and I'm now putting a floor in there using lids.
But I'm out of entities when trying to copy-paste the floor to the other tower.
There are a lot of entity's like the paths for AI and stuff that use up a lot of entities, but even if I removeclass those, for some reason I don't get more entities to use.
Even though the image with sv_shownetnums is pretty empty now the error remains.
Is there a way to 'defragmentate' ent numbers?