BSP Help
Posted: Sat Nov 21, 2009 1:56 am
Hey guys,
I've been interested in delving into different types of BSPs lately. And with the help of your work so far i managed to write a Q3A BSP loader in C#.
Basically, i'm not too experienced in the actual rendering side. I've delved into the basics of rendering 2d quads and such but i'm not sure how to approach the rendering side.
Any help you could give me is greatly appreciated, i'm trying to expand my experience, i've also looked into loading CoD1 BSPs and MoH:AA since i found some information on the format itsself.
I've managed to load the binary data directly into structs just like C++, i wasn't sure if it was possible at first since the nature of C#.
I'm hoping that once i finish the Q3A BSP stuff i can adapt it to MoH:AA. Here is the source code so far, you can use it if you like i've just been exploring it myself. I'm not the best at programming but i do try:
http://pastebin.com/f4edb0ffc
I also tried in C++ to load a MoH:AA BSP. I'm only loading very basic stuff and i'm no where near as skilled as you guys. Here's me using billboards to display vertex positions of Southern France. See if you recognise it

I've been interested in delving into different types of BSPs lately. And with the help of your work so far i managed to write a Q3A BSP loader in C#.
Basically, i'm not too experienced in the actual rendering side. I've delved into the basics of rendering 2d quads and such but i'm not sure how to approach the rendering side.
Any help you could give me is greatly appreciated, i'm trying to expand my experience, i've also looked into loading CoD1 BSPs and MoH:AA since i found some information on the format itsself.
I've managed to load the binary data directly into structs just like C++, i wasn't sure if it was possible at first since the nature of C#.
I'm hoping that once i finish the Q3A BSP stuff i can adapt it to MoH:AA. Here is the source code so far, you can use it if you like i've just been exploring it myself. I'm not the best at programming but i do try:
http://pastebin.com/f4edb0ffc
I also tried in C++ to load a MoH:AA BSP. I'm only loading very basic stuff and i'm no where near as skilled as you guys. Here's me using billboards to display vertex positions of Southern France. See if you recognise it


