little help to solve the problem

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rommel_75
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little help to solve the problem

Post by rommel_75 »

little help to solve the problem, the problem is that when making the bomb it is not reported that I took a grenade, how to do it to work, here is my code:
//___________________________________________________________//
main local.origin0 local.origin1 local.origin2 local.origin3 local.origin4 local.origin5 local.origin6 local.origin7 local.origin8 local.origin9:

level.spot[0] = ( local.origin0 )
level.spot[1] = ( local.origin1 )
level.spot[2] = ( local.origin2 )
level.spot[3] = ( local.origin3 )
level.spot[4] = ( local.origin4 )
level.spot[5] = ( local.origin5 )
level.spot[6] = ( local.origin6 )
level.spot[7] = ( local.origin7 )
level.spot[8] = ( local.origin8 )
level.spot[9] = ( local.origin9 )


local.random = randomint(level.spot.size )

local.marker = spawn script_model
local.marker model "models/weapons/steilhandgranate.tik"
local.marker.origin = level.spot[local.random]
local.marker.angles = ( 0 0 0 )
local.marker scale 1
local.marker light 0 1 0 100
local.marker notsolid
local.marker rotatey 360
local.marker rotatez 360
local.marker time 15

local.trig = spawn trigger_multiple
local.trig.origin = level.spot[local.random]
local.trig setsize ( -10 -10 0 ) ( 10 10 40 )
local.trig setthread give_steilhandgranate

while(1)
{

local.trig waittill trigger

local.marker hide
local.trig nottriggerable

local.random = randomint(level.spot.size )


local.marker.origin = level.spot[local.random]
local.trig.origin = level.spot[local.random]

local.marker show
local.trig triggerable

}

end

//----------Goto a Weapon----------

goto_steilhandgranate:
local.player = parm.other
if (local.player.dmteam == "axis")
{
local.player give weapons/steilhandgranate.tik
}
if (local.player.dmteam == "allies")
{
local.player give weapons/steilhandgranate.tik
}
wait 2
local.player stufftext "say granate Spot Is On The Move.."
local.trig triggerable
end

______________________________________________________
and this add in map :
exec map_triggers/ammo.scr ( 1456 544 24 ) ( 912 -1039 40 ) ( -1748 -1352 -55 ) ( 600 1840 116 ) ( -560 975 -135 ) ( -3150 -247 -91 ) ( -3272 1103 264 ) ( -1391 1167 -103 ) ( -207 111 -199 ) ( 1575 -1712 -287 )


:lol:
PS:thanks in advance
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