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A few quick q's

Posted: Sun Jan 26, 2003 4:24 am
by Guest
Number one. If i want something to be destryed how do i add health to it and make it work for that part of my object?

Number two. how do i make windows that i can see that glass. But can be seen through?

Number three. How the hell can i turn of frigging Auto Save. i am afraid that when i make a big mistake like erase part of my map it friggin RIGHTS over my old map in auto save and i have to start all over making my map. once i even destroyed my map (erased parts of it)(changed the textures and did other things) and it Auto Saved on my ass. that was a bitch i had to start my F***** map all over. :x :x :x :x :x :x :x

And can some one please gimmie a tut on how to add AI to your map and actually make them work. I looked at the AI tutorial and dont understand it so dont send me back to it.

Posted: Sun Jan 26, 2003 5:05 am
by mohaa_rox
Make a script object with targetname "exploder". Clone it and make it look destroyed. give the destroyed model and targetname of "explodersmashed". put everything into place. Give both of them each a #set value of "1". Add a fx-->explosion-->anythingyouwant and give it a #set value "1" and targetname "exploderfire". Then put a trigger multiple around it and give it a #set "1", targetname "explodertrigger", health "a number" and check the damage box. Put everything into place and add
exec global/exploder.scr
into your script.

To make see-through windows, go to textures-->general structures--> and scroll down till you see some window textures.
http://www.modtheater.com/view.php?page=9

To disable autosave, go to edit-->preferences then tool settings and uncheck autosave.

To add AI, right click, AI and select one ai. Save your map as test_xxx or read the SP without test tut in the tutorials section.