Lost + found

Want to recruit some people for your mod ? Want to work on a mod ? Post the relevant info here. Not for mapping questions.

Moderator: Moderators

User avatar
17thairborne
Corporal
Posts: 40
Joined: Sat Feb 05, 2011 12:18 pm

My MOHRadient has no textures or functions/i.e. info, func

Post by 17thairborne »

I recently replaced my hard drive on my computer, reinstalled OS, and downloaded MOHRadient. I found it with no textures, even when I load a map that I previously saved on a thumb drive (before replacing hard drive), and the functions toolbar (when you right click on the main window) had nothing but: select, ungroup entity, ungroup brush, add to entity, make detail, make structural, and worldspawn. any ideas on what to do? I already made sure I placed the entdef.pk3 file in the main folder, redownloaded it about twice and still had the same result. Any help is appreciated!

Thanks
User avatar
Cpt. Duke
Sergeant
Posts: 72
Joined: Sun Feb 13, 2011 4:29 pm
Location: United States of America

Post by Cpt. Duke »

Greetings!

Did you remember to set the mapspath and the basepath?

If not, open up radiant and go to file -> Project settings and enter the following

basepath: c:\program files\ea games\mohaa\
mapspath: c:\program files\ea games\mohaa\main\maps
autosave: c:\program files\ea games\mohaa\main\maps

Without these, textures, entities, and the like will not load.

Also note that these paths may vary on your computer.

I hope this Helps! :D
User avatar
17thairborne
Corporal
Posts: 40
Joined: Sat Feb 05, 2011 12:18 pm

Post by 17thairborne »

Thanks!

after reading this message, I remembered that after changing my HD, it's directory changed to "E"! Thanks for all your help and attention! :D
User avatar
17thairborne
Corporal
Posts: 40
Joined: Sat Feb 05, 2011 12:18 pm

Help Compiling?

Post by 17thairborne »

I have recently replaced my HD, but I kept a map I was working on, very huge, a big underground bunker, some lava, an elevator, and a grassy area.
here are my questions:

1) has anyone heard of some textures ending like this _crypt?
The huge map I am making uses some of those textures, and after reinstalling the HD, Have no idea where I got those textures.

2)I was trying to compile another map, and it showed up on the MBuilder, but there was an error. the errors were; textures missing, couldn't find script.

any help?


thanks
User avatar
Cpt. Duke
Sergeant
Posts: 72
Joined: Sun Feb 13, 2011 4:29 pm
Location: United States of America

Help Compiling?: RE

Post by Cpt. Duke »

Greeting, 17th The Airborne!

While you were building your map, do you remember having any custom pk3's in the main folder? I would guess that those were custom textures that no longer exist on your computer.

Correct me if I'm wrong
:oops:
Last edited by Cpt. Duke on Wed Feb 23, 2011 12:07 am, edited 1 time in total.
User avatar
17thairborne
Corporal
Posts: 40
Joined: Sat Feb 05, 2011 12:18 pm

Post by 17thairborne »

I think so, but I don't remember what they were. I remember downloading a few things from the MOH Recycling bin, but I already looked there. I might have to choose a different texture, even though I don't want to.


thanks.
User avatar
17thairborne
Corporal
Posts: 40
Joined: Sat Feb 05, 2011 12:18 pm

Making .pk3 files, help please

Post by 17thairborne »

I need help building a .pk3 file. I do not know how to make .bsp or .min files. I have tried compiling, but all I get is a .bak file.

There is an error code:

*******ERROR******
Q3Map Version 1.00

after that, it shows the vis options.

This is what I have done:

I have created a map with both axis and allies spawnpoints,
I saved it as a .map,
I compiled it with MBuilder,
I created all the .pk3 file construction except, I don't have any .bak or .min files.


Any help is appreciated!
Thanks
User avatar
17thairborne
Corporal
Posts: 40
Joined: Sat Feb 05, 2011 12:18 pm

Help with loading screens, please

Post by 17thairborne »

I have read a couple of posts about this subject, but they did not give the information I need. I have been mapping for a while (about 3 months) but I have had very little information, and there were no tutorials about this. I have no idea what to do, except creating the .jpeg pic. I created the file in windows paint. The pic is 800 x 400, I think. any help?

thanks,
17thairborne
User avatar
17thairborne
Corporal
Posts: 40
Joined: Sat Feb 05, 2011 12:18 pm

Custom textures?????

Post by 17thairborne »

I have been learning different things with MOH, and I came to this topic, Custom textures. I have been trying to get it to work, and have not had success :( . I am trying to make a custom lava texture. I have read the tut and several posts on the topic, without figuring out what was wrong. Here is my code:


textures/Lava/lava
{

qer_keyword lava
surfaceparm lava


{
map textures/Lava/Lavatex.tga
depthWrite
rgbGen identity

}
{
map $lightmap
rgbGen identity
blendFunc GL_DST_COLOR GL_ZERO
depthFunc equal
}
}



And my packaging:

Lava.pk3
Textures
Lavatex.tga
Script
Lava.shader


I have tried this, and in the textures toolbar, it showed the pack "lava", but when I opened it, the texture pane was blank.
I tried replacing the qer_keyword and surfaceparm with metal, to see what would happen, and when I opened it, the texture pane showed a texture with the right name, but it had only the blue and black you get from a brush that has not been assigned a texture.

Any help is appreciated,
17thairborne
User avatar
Cpt. Duke
Sergeant
Posts: 72
Joined: Sun Feb 13, 2011 4:29 pm
Location: United States of America

Hello Again!

Post by Cpt. Duke »

Hello again, 17thairborne! :D

I'm not sure whether or not you saw this post, but it should give you all the information you need.

/forum/viewtopic.php?t=13694

It would also be a good place to post new questions about the subject.

Hope it helps! :)
User avatar
Cpt. Duke
Sergeant
Posts: 72
Joined: Sun Feb 13, 2011 4:29 pm
Location: United States of America

More Information, Please

Post by Cpt. Duke »

Hmm-- it appears that your compiling paths are incorrect.

Could you give us more information? What are your compiling paths? Where is your .map file placed?
Last edited by Cpt. Duke on Sun May 22, 2011 8:49 pm, edited 1 time in total.
User avatar
17thairborne
Corporal
Posts: 40
Joined: Sat Feb 05, 2011 12:18 pm

Post by 17thairborne »

My compiling path is:

E:\PROGRA~1\EA_GAMES\MOHAA\MOHAAT~1\MOHAAT~1

Yes, I know, the normal HD path is C:, I replaced it, and it became E:. I am using MBuilder, and I created a file called "maps" outside my main folder and linked the map directory to this. I did this as I couldn't create a "maps" folder in main (a .file folder already existed called "maps"). my .map is placed in the "maps" folder outside of main. any ideas?

Thanks,
17thairborne
User avatar
17thairborne
Corporal
Posts: 40
Joined: Sat Feb 05, 2011 12:18 pm

Post by 17thairborne »

Thanks, Capt. Duke!
I found out how to make one (and soon will try it). It's good to know the MOH community is still alive. thanks for your help!

17thairborne
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

The depthWrite doesn't seem to serve any purpose...

You may need a qer_editorimage to be able to see the thing in radiant.

textures/Lava/lava
{

qer_keyword lava
qer_editorimage textures/Lava/Lavatex.tga
surfaceparm lava

....
Image
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

Could you post a screenshot of all the paths you filled in in MBuilder?
linked the map directory to this
Does that mean you created a symbolic link? I wouldn't expect MBuilder or q3map to follow symbolic links...
Image
Locked