Choppiness

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PsychoE
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Choppiness

Post by PsychoE »

Dont know why, but when I compile and test the map out, it is very choppy. Any methods of getting rid of this?

thx
jv_map
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Post by jv_map »

Hmm not sure what you mean :?

Actually, I honestly don't have any clue :(
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Angex
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Re: Choppiness

Post by Angex »

Tarik wrote: it is very choppy.
As in a low fps ?? - You might want to look at the portalling, and reducing polys/
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Post by Guest »

dont know how to tell about fps. What is portalling, and reducing polys? is there a way for me to let u try out the map? It is very small right now.
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PsychoE
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Post by PsychoE »

Sorry - that is me above - forgot to sign in.
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Post by Angex »

Anonymous wrote:dont know how to tell about fps. What is portalling, and reducing polys?
Well look at this document (http://w1.261.telia.com/~u26123488/vis/ ... ummies.htm) it should explain about portalling. As for the poly count - although this description isn't accurate, I like to think of them as triangles (use r_showtris 1 in your console). The more poly's you have the more rendered by the game engine which takes up CPU usage lowering your fps (use fps 1 in your console).

I suspect your problem is probably a leak, since you say it is a small map. Check the compile process out put, I use a batch file, but mbuilder must do it somehow.
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mohaa_rox
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Post by mohaa_rox »

It must be a leak. Do you encounter fuzzy textures around, like you can't see? And things appear to be moving fuzzily?
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Post by PsychoE »

Thx both of you for the replies.

Rox - i think you got a good definition. Fuzzy walls etc when moving around.

I will try to check out everything you all said though

thanks again
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