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Choppiness
Posted: Sun Jan 26, 2003 5:45 pm
by PsychoE
Dont know why, but when I compile and test the map out, it is very choppy. Any methods of getting rid of this?
thx
Posted: Sun Jan 26, 2003 6:11 pm
by jv_map
Hmm not sure what you mean
Actually, I honestly don't have any clue

Re: Choppiness
Posted: Sun Jan 26, 2003 6:38 pm
by Angex
Tarik wrote: it is very choppy.
As in a low fps ?? - You might want to look at the portalling, and reducing polys/
Posted: Sun Jan 26, 2003 10:03 pm
by Guest
dont know how to tell about fps. What is portalling, and reducing polys? is there a way for me to let u try out the map? It is very small right now.
Posted: Sun Jan 26, 2003 10:04 pm
by PsychoE
Sorry - that is me above - forgot to sign in.
Posted: Mon Jan 27, 2003 5:11 pm
by Angex
Anonymous wrote:dont know how to tell about fps. What is portalling, and reducing polys?
Well look at this document (
http://w1.261.telia.com/~u26123488/vis/ ... ummies.htm) it should explain about portalling. As for the poly count - although this description isn't accurate, I like to think of them as triangles (use
r_showtris 1 in your console). The more poly's you have the more rendered by the game engine which takes up CPU usage lowering your fps (use
fps 1 in your console).
I suspect your problem is probably a leak, since you say it is a small map. Check the compile process out put, I use a batch file, but mbuilder must do it somehow.
Posted: Tue Jan 28, 2003 1:12 am
by mohaa_rox
It must be a leak. Do you encounter fuzzy textures around, like you can't see? And things appear to be moving fuzzily?
Posted: Tue Jan 28, 2003 1:30 am
by PsychoE
Thx both of you for the replies.
Rox - i think you got a good definition. Fuzzy walls etc when moving around.
I will try to check out everything you all said though
thanks again