TEXTURES: Number used and FPS relations?
Posted: Mon Jan 27, 2003 6:40 pm
Just curious, in lew of comments about maps with tons of or fewer textures used. I know in other game engines the fewer textures used in a map, the faster the engine can render...memory management and all.
So, any thoughts on IF this factors into Mohaa Radiant? I used a small number, as little as possible, actually in my Tractor Works map with this in mind (although, being a factory setting, it's what you'd find more than not). Any way to tell what the engine thinks of more/less textures? Maybe doesn't matter, but IF it would, something to consider to steal a few more fps%.
So, any thoughts on IF this factors into Mohaa Radiant? I used a small number, as little as possible, actually in my Tractor Works map with this in mind (although, being a factory setting, it's what you'd find more than not). Any way to tell what the engine thinks of more/less textures? Maybe doesn't matter, but IF it would, something to consider to steal a few more fps%.