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Tilting the big "boom boom" gun.

Posted: Wed Jan 29, 2003 10:05 pm
by Colli
Currently i'm designing a casemate, containing 3 150mm guns (The german ones).

I want to casemate to be as accurate as it should be, with the dimesions used on the original 40-45 casemates.

The problem i'm having is that the gun-barrel is tilted to high to fit the bunker...

Is there any change on lowering it, making it horizontal?

And why are the 88mm Flaks so damn big regarding the size of the 150mm?

And is there a way to design my own guns and import them? Originally the guns in the casemate were 75mm high-speed guns...

Thanks.

Posted: Wed Jan 29, 2003 10:31 pm
by Surgeon
As a small side note you can change the size of any model by entering - scale and a number in the entity properties . The models start off at scale 1.0. So a scale of 0.5 would mean the model is half the size. A scale of 2 would make the model twice its normal size.

The 88mm 150mm

Posted: Thu Jan 30, 2003 3:05 am
by Desert Eagle
The German 88m was designed to be hauled by an 8-ton halftrack and to be torn down quickly by its 6 to 8 man team and be on the move very quickly and was orignally designed as an anti-aircraft gun.

The germans learned quickly in North Africa and on the Eastern Front that the 88 made a fine tank killer. This is also the reasoning behind the 88mm in the Tiger Tanks and Panthers

In reality it is very heavy, so the base of the gun is large and is designed to be folded up and placed on two sets of bogies (axles). The barrel (cannon) is also very long, this is from its orginal design for anit-aircraft role, to get the projectile spinning at a high speed.

The 150mm is more or less a howizter, a overside mortar. Its role was strictly for ground bombardment for destorying troop placements and bunkers.

Yes there are alot of programs out there for designing your own models. Milkshape is one. I used it for while, and I am now using AutoCad 14 to create my own tank transporter and then exporting the drawing into Milkshape.