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Nijmegen Bridge help

Posted: Wed Jan 29, 2003 11:48 pm
by guest
:?:
I have a few questions about my first map which takes place on the Nijmegen Bridge and is similar to one in MOH frontline. I want to know how to be able to cut a wire to a bomb by pressing the use button. The script for m1l2b was helpful for the scripting but I don't know what triggers to use or how to create the original wire and the cut wire.

My second question is how get the ai to have a certain death animation. For example, on top of my bridge I have Snipers and if they are killed, I want them to fall off instead of floating in mid air.

I also am planning on having a halftrack on the bridge and the only way of killing it is by blowing up a beam on top of the bridge and having it fall on the halftrack. Does anyone know how to do something like that?

Any help would be appreciated

:? :?: :?

Posted: Thu Jan 30, 2003 7:46 am
by mohaa_rox
So you wanna blow something up? I'll finish up a tut on that.

Posted: Thu Jan 30, 2003 2:55 pm
by jv_map
As for the snipers falling of, set all their types (type_idle, type_attack, type_grenade) to 'balcony' if available.

If it doesn't help take a peek at the test_firefight map that comes with Radiant.