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Compiling Time

Posted: Thu Jan 30, 2003 12:20 am
by 6thDLI-Quantum
It seems to take an age to compile my maps. My latest map takes around an hour to compile and I wondered if this was right? I know you will need some info to check my times so here goes.

466 portalclusters
1718 numportals
1506 numfaces
visdatasize:29832

1.2Ghz AMD T'Bird, 512Mb DDR 266 FSB.


Okay, I will tell you what I have done to improve my map, and reduce the compile time. All non-vis faces are caulked. Many brushes are detail brushes [stairs, crates etc]. I have placed no-draw in areas that normally you cannot see in game play [i.e. inside of roof]. My world is 6760x 6649 x 632, and I cannot reduce this anymore [in fact it may even grow!]. Can anyone help? I am making only my second map, so I have loads to learn, and maybe I'm making some silly mistakes.

As always TIA.



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Additional Post below. I couldn't edit this post as I was logged out and didn't realise. God, the whole world is against me now!!! :evil:

lol
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Posted: Thu Jan 30, 2003 12:32 am
by Guest
I forgot to say that I have no leaks that I can see. I am getting warnings in MBulder that say

*** Entity 0, Brush 167, bounds (-1363 2885 689) - (-1355 2984 771)
^-- Fence masks must only be used with fence or nodraw.


but I have no fence mask that I know of, and the other error is

WARNING: Could not find 'models/static/static_cagelight.map'..

Also I get light leaks from my interior lights.

Mmmm, maybe there are too many problems to solve in one go here. Any help appreciated.

Posted: Thu Jan 30, 2003 12:53 am
by Surgeon
*** Entity 0, Brush 167, bounds (-1363 2885 689) - (-1355 2984 771) ^-- Fence masks must only be used with fence or nodraw
This happens when you have a brush with a "see thorugh" texture such as a grate or fence on 1 face and a normal texture on another face

Posted: Thu Jan 30, 2003 6:57 am
by TheStorm
Surgeon wrote:
*** Entity 0, Brush 167, bounds (-1363 2885 689) - (-1355 2984 771) ^-- Fence masks must only be used with fence or nodraw
This happens when you have a brush with a "see thorugh" texture such as a grate or fence on 1 face and a normal texture on another face
You solve this error by applying the "nodraw" texture (found under common) to all sides of that brush that not have the "fence" texture.

Re: Compiling Time

Posted: Thu Jan 30, 2003 7:00 am
by TheStorm
6thDLI-Quantum wrote:It seems to take an age to compile my maps. My latest map takes around an hour to compile and I wondered if this was right? I know you will need some info to check my times so here goes.
Well! One hour is not much!!

So?

Posted: Thu Jan 30, 2003 9:49 am
by Rookie One
Hi,

My map compiles in 4 hours! :!: :!: :!: It's TERRIBLE!!! :evil: :evil: Can I speed it up somehow? :cry: PLEASE, HEEELP MEEE!!! :cry: :x

Posted: Thu Jan 30, 2003 12:09 pm
by Guest
Well! One hour is not much!!
Well thats okay as long as that is an exceptable time, I just didn't know how long it took to compile a map. Oh to be a newbie! And it actually took 2.1/4 hours to compile in the end, but hey.

Anyway I have found a way around this dilema, and I am going to post my findings as a new topic, so that I can get some feedback from you guys, and maybe pass on what little knowledge of mapping I have to others. Thats what it is all about I believe.

Posted: Thu Jan 30, 2003 2:44 pm
by jv_map
Well in that case I'd best close this thread. :?

Don't want two analog threads.