Compiling Time
Posted: Thu Jan 30, 2003 12:20 am
It seems to take an age to compile my maps. My latest map takes around an hour to compile and I wondered if this was right? I know you will need some info to check my times so here goes.
466 portalclusters
1718 numportals
1506 numfaces
visdatasize:29832
1.2Ghz AMD T'Bird, 512Mb DDR 266 FSB.
Okay, I will tell you what I have done to improve my map, and reduce the compile time. All non-vis faces are caulked. Many brushes are detail brushes [stairs, crates etc]. I have placed no-draw in areas that normally you cannot see in game play [i.e. inside of roof]. My world is 6760x 6649 x 632, and I cannot reduce this anymore [in fact it may even grow!]. Can anyone help? I am making only my second map, so I have loads to learn, and maybe I'm making some silly mistakes.
As always TIA.
===============
Additional Post below. I couldn't edit this post as I was logged out and didn't realise. God, the whole world is against me now!!!
lol
===============
466 portalclusters
1718 numportals
1506 numfaces
visdatasize:29832
1.2Ghz AMD T'Bird, 512Mb DDR 266 FSB.
Okay, I will tell you what I have done to improve my map, and reduce the compile time. All non-vis faces are caulked. Many brushes are detail brushes [stairs, crates etc]. I have placed no-draw in areas that normally you cannot see in game play [i.e. inside of roof]. My world is 6760x 6649 x 632, and I cannot reduce this anymore [in fact it may even grow!]. Can anyone help? I am making only my second map, so I have loads to learn, and maybe I'm making some silly mistakes.
As always TIA.
===============
Additional Post below. I couldn't edit this post as I was logged out and didn't realise. God, the whole world is against me now!!!
lol
===============