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Do Brushes Stop Light?

Posted: Thu Jan 30, 2003 4:40 am
by Desert Eagle
Do Brushes stop light? Or do I need to light clip an entire room so light will not go through walls?

Posted: Thu Jan 30, 2003 6:52 am
by TheStorm
Yes! Brushes stop light but the light can sometimes leak between brushes that are aligned against each other. Brushes that are turned into entities like doors does not block light.

Posted: Thu Jan 30, 2003 5:10 pm
by Desert Eagle
So use the light "clip" to stop light from going through doors?

Posted: Thu Jan 30, 2003 6:13 pm
by jv_map
Uh what light clip? You could try common/caulkshadow, not sure whether it's solid.

Also, keep in mind it might look weird when your door is opened.

Good old Duke Nukem 3D times. :roll:

Posted: Thu Jan 30, 2003 7:44 pm
by Desert Eagle
Well have learned a few things today, playing around with lights and such. Glad I am on vacation, really enjoying this mapping.

I have read through alot of threads about turning lights on and off, so did some playing around and I have blinking lights working. So I would say it is possible to turn them on and off. ( I started with looking at Flughafen with the runway lights)

Only problem right now is fps shoot downward when player near blinking light. So going to work on the script some more. If I get it working perfect and looks good in finished map I will post how I did it.

I think all the lighting really makes a map, so I am trying hard to have very good lighting.

For an awesome sunset lighting I have used this:
ambient light 2.88 4.32 5.76
farplane 5400
farplane_color .45 .3 .25
farplane_cull 2
lightmapdensity 64
map_time 1096043704
suncolor 100 58 10
sundirection -20 160 0 ( I may change this a little for final map)
sunflarename none
vis_derived 0

Side note: so far my FPS average is 70 (very good I think) Using a Ge_force 2 Pro (overclocked), 1ghz cpu (overclocked), and 768meg ram


For those who whine and complain about Moh Radiant...once you start to get the hang of it, its not all that bad...I am living to map:)

Posted: Thu Jan 30, 2003 8:03 pm
by jv_map
How's your Mtex at 1024 x 768?

Posted: Thu Jan 30, 2003 8:17 pm
by Desert Eagle
LOL...maybe getting to exicited....how do I check Mtex? I know you do not want a number like 20...or it will start to hinder performance.

Posted: Thu Jan 30, 2003 8:21 pm
by jv_map
Type fps 1 in the console.

20 is just about ok, don't let it go much higher :wink: .

For map reviews I always use highest detail.

Posted: Thu Jan 30, 2003 8:52 pm
by Desert Eagle
Mtex average on map 1.75
Highest 3.05

Posted: Thu Jan 30, 2003 9:39 pm
by jv_map
That's excellent :) .

Posted: Fri Jan 31, 2003 7:50 pm
by phalanx
Thanks for the sunset settings, I'll try them later :)

Posted: Fri Jan 31, 2003 8:41 pm
by General_DisArray
one question for stopping light.

how do you stop lightning flashes inside a building and other underground areas? i want to be able to see only flashes coming through the windows and other opening in a building, like holes or crack.

i have tried light clip and clip all. but no-go on it to work.

Posted: Sat Feb 01, 2003 6:59 am
by jv_map
Lighting flashes should only occur where you can see your skybox or farplane :?

Posted: Sat Feb 01, 2003 8:26 am
by Desert Eagle
1. You do not need the map_time for the sunset. That was just put there as a type of copyright signature. I just put random numbers there.

2. I have come with an idea for light not to pass through doors, I am going to try later today. Was busy with the clan tonight and did not have a chance to try it. Here is the idea though:

since my doors are metal, I am going to try and use metal clip on boths sides of door (making metal clip only one unit thick) and include them along with the door and origin for the rotating door and see if it works. It really upsets me that a light outside the door on the wall leaks around the door.

3. Question. My doors are rotating fine except for one. It will not rotate both ways, just inward towards the room. In the top view the door would open into the room (in top view,the room being south or bottom being 270 degrees)

What anlge does the door have to be set up to rotate both ways?

Posted: Sat Feb 01, 2003 8:31 am
by jv_map
2. Clip brushes are not supposed to drop shadows :roll:

3. Do a search :wink: