breakable grate
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7th Es Cyborg
- First Lieutenant
- Posts: 189
- Joined: Fri Dec 13, 2002 5:00 pm
- Location: PA
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breakable grate
Ok, I've got a crawl through duct that I need breakable grates at the end of the tunnel, I know I can use the func crate and make it breakable that way but for metal it's not too realistic, how can I do this?
Make your gate to be broken. Make it a script object. Give is keys of "#set", and "targetname". Values of "1" and "exploder" respectively. Duplicate it and "destroy" your gate. It must be a script object. Give it stuff of
#set: 1
targetname: explodersmashed
Then add an explosion fx. Give it a targetname of "exploderfire" and "#set" "1".
Make a trigger multiple around the gate and give it:
#set:1
targetname:explodertrigger
In your script add:
exec global/exploder.scr
#set: 1
targetname: explodersmashed
Then add an explosion fx. Give it a targetname of "exploderfire" and "#set" "1".
Make a trigger multiple around the gate and give it:
#set:1
targetname:explodertrigger
In your script add:
exec global/exploder.scr
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moderator
-
7th Es Cyborg
- First Lieutenant
- Posts: 189
- Joined: Fri Dec 13, 2002 5:00 pm
- Location: PA
- Contact:
