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breakable grate

Posted: Fri Jan 31, 2003 4:26 am
by 7th Es Cyborg
Ok, I've got a crawl through duct that I need breakable grates at the end of the tunnel, I know I can use the func crate and make it breakable that way but for metal it's not too realistic, how can I do this?

Posted: Fri Jan 31, 2003 4:33 am
by mohaa_rox
Make your gate to be broken. Make it a script object. Give is keys of "#set", and "targetname". Values of "1" and "exploder" respectively. Duplicate it and "destroy" your gate. It must be a script object. Give it stuff of
#set: 1
targetname: explodersmashed
Then add an explosion fx. Give it a targetname of "exploderfire" and "#set" "1".
Make a trigger multiple around the gate and give it:
#set:1
targetname:explodertrigger
In your script add:
exec global/exploder.scr

Posted: Fri Jan 31, 2003 4:37 am
by 7th Es Cyborg
I don't want it to explode, just break apart like the func_crates do, but have a metal look to it rather than a wood look

and preferably avoiding scripting.....

Posted: Fri Jan 31, 2003 4:41 am
by mohaa_rox
Sorry, I think that's the only way. The scripting is easy, just add exec global/exploder.scr to your script after level waittill prespawn.

Posted: Fri Jan 31, 2003 12:03 pm
by jv_map
Just find a nice explosion fx :?

Check fx -> debris folder.