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Portable MG42 in Destroyed Village

Posted: Sat Feb 01, 2003 6:43 am
by Eviscero
How would i add a portable MG42 to a map such as destroyed village?
I know i have to use a script and instruct it to call the model & tik and also provide coordinates; However, i have no idea how to get started.

Help me out!!

Thanks
-Evis

www.after-hourz.com

Posted: Mon Feb 03, 2003 4:54 pm
by jv_map
Generally, find the right coords in the map by typing 'coord' in the console.

Write down both the coords and angles.

Then open up the script file of the map and add the following line below level waittill spawn:

spawn <model name> origin <coords> angles <angles>

Don't have Spearhead so don't know the model name. Both <coords> and <angles> should be vectors.

Posted: Mon Feb 03, 2003 7:52 pm
by Desert Eagle
Do as JV states above about finding angles and coord. After that open copy the mohdm2.scr file. You do not want to edit the orginal. You will want to create a pk3 keeping the directory tree intact.

after the line exec global/DMprecache.scr you will want to place this:

cache models/weapons/mg42carryable.tik

this will stop console from erroring because of an item not already cached.

after the line level waittill spawn

local.mg = spawn script_model
local.mg"models/weapons/mg42carryable.tik"
local.mg = ( 132 1255 240 )
local.mg = ( 0 90 0 )
local.mg solid

A note on spawning models, the bigger the model, the bigger the problems with players fps dropping.

I have done alot of modding until getting into mapping. You can download an example of mods here:

http://www.ravensraiders.net/Raovmapmix.ZIP

Just unzip, open the pk3 files copy out the scr files and read them with notebad.

Posted: Tue Feb 04, 2003 1:39 am
by mohaa_rox
The cache stuff should be in the yourmapname_precache.scr

Mg 42 Carryable

Posted: Tue Feb 04, 2003 6:05 am
by Eviscero
Ok guys
well i tried per your advice and still no love.
i copied the MOHDM2.scr from the spearhead Pk3 file and kept the dir structure using pakscape " maps/dm/

I also get sound issues when i mess with the scr
the ambient sounds in mohdm2 dont play

I used the following coord and info

---------------------------------------
//*** Precache Dm Stuff
exec global/DMprecache.scr

cache models/weapons/mg42carryable.tik

exec global/door_locked.scr::lock
level.script = maps/dm/mohdm2.scr
exec global/ambient.scr mohdm2

local.mg = spawn script_model
local.mg = "models/weapons/mg42carryable.tik" ******
local.mg = ( -696.29 -415.02 88.13 )
local.mg = ( 41.43 88.43 0.00 )
local.mg solid

level waittill spaw
$world farclipoverride -1
end
---------------------------
The line with **** is something of an unknown to me.
As per Desert Eagle's post the line looks like this:

local.mg"models/weapons/mg42carryable.tik"

But the rest of that section is :

local.mg = XXX

Is there a typo somewhere? Is that the correct syntax?

Is there anything else im missing?

Posted: Tue Feb 04, 2003 7:36 am
by jv_map
Syntax error:

---------------------------------------
//*** Precache Dm Stuff
exec global/DMprecache.scr

cache models/weapons/mg42carryable.tik

exec global/door_locked.scr::lock
level.script = "maps/dm/mohdm2.scr"
exec global/ambient.scr mohdm2

local.mg = spawn script_model
local.mg.model = "models/weapons/mg42carryable.tik" //******
local.mg.origin = ( -696.29 -415.02 88.13 )
local.mg.angles = ( 41.43 88.43 0.00 )

local.mg solid

level waittill spawn
$world farclipoverride -1
end
---------------------------

no love

Posted: Tue Feb 04, 2003 6:10 pm
by Eviscero
No good...

Posted: Tue Feb 04, 2003 7:09 pm
by jv_map
Forgot something:

---------------------------------------
//*** Precache Dm Stuff
exec global/DMprecache.scr

cache models/weapons/mg42carryable.tik

level waittill spawn

exec global/door_locked.scr::lock
level.script = "maps/dm/mohdm2.scr"
exec global/ambient.scr mohdm2

local.mg = spawn script_model
local.mg.model = "models/weapons/mg42carryable.tik" //******
local.mg.origin = ( -696.29 -415.02 88.13 )
local.mg.angles = ( 41.43 88.43 0.00 )
local.mg solid

$world farclipoverride -1
end
---------------------------

level waittill spawn

Posted: Tue Feb 04, 2003 9:42 pm
by Eviscero
That might have something to do with it.

lol

I'll try it now

Nope

Posted: Tue Feb 04, 2003 9:56 pm
by Eviscero
Not a damn thing is spawning.

Is my dir structure correct? maps/dm/mohdm2.scr

The scr. is the only file i have in my PK3