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Moh Radiant Crashes

Posted: Sat Feb 01, 2003 12:38 pm
by [253RID]General-Haines
I was just wondering y Moh Radiant Crashes so frequently. And whenever i try to go to general-structure it crashes am i doing something wrong or is it just the program?

Posted: Sat Feb 01, 2003 12:42 pm
by mohaa_rox
It must be a bad custom pk3. Try removing all your pk3 files in your mohaa\main folder.

Posted: Sat Feb 01, 2003 1:50 pm
by jv_map
Well even on a pure installation Radiant runs quickly out of memory and crashes. Best use the texture search box instead of the drop down menus and don't use CSG substract.

Also save your work frequently to prevent :cry:

900 posts and counting :D

Posted: Sat Feb 01, 2003 1:59 pm
by [253RID]General-Haines
yeah i got screwed over a couple of times because it would crash when changing textures and i didnt recently save it :cry:

Posted: Wed Feb 12, 2003 3:22 pm
by leethebrave
Radiant although a great program, eats memory, cpu etc very fast, but then if use a program with 3d graphics etc you have to have a decent computer set-up, I had an AMD 750 3d now, 256 ram, ati radeon vid card an it would crash alot also when loading a prefab over the size of 84k, why 84k I have no idea :(

Until a better program is brought out theres nothing much we can do :( just remember to save every 5 mins or everytime you add something.

Note: You radiant if set correctly will make a back-up of your project every so often, so if you lose something important you can rename the file XXX.BCK (i think thats right) just changing it to .map

Posted: Wed Feb 12, 2003 3:43 pm
by Surgeon
I have 512 mb of Ram and a 1.8gb AMD - MoH Rad still crashes on me if I try to open a large texture folder (like gen_structure)..Like Jv says use the texture keywords

Posted: Wed Feb 12, 2003 3:53 pm
by Gen Cobra
I bet money you have Spearhead installed on your computer. If you don't have the new SDK for map editing with spearhead you are gonna get a crash almost everytime you load textures up.

If this is case, go into programfiles/eagames/mohaa and rename the mainta folder to say... painta. That way radiant won't access that folder because it's too stupid and crappy of a program to figure it out anyway. But make sure you rename the folder back to mainta when you wanna play spearhead.

I still get crashes now and again, but it's probably because I am a dirty damn cheater. :twisted:

Posted: Wed Feb 12, 2003 4:09 pm
by Surgeon
Nope i don't have sh installed atm - unistalled it yesterday

Posted: Wed Feb 12, 2003 5:10 pm
by Yarik
I was just wondering y Moh Radiant Crashes so frequently. And whenever i try to go to general-structure it crashes am i doing something wrong or is it just the program?
Dont get mad for asking this but what does general structure do? I see it in MOHRadiant but dont know what it is.

Posted: Wed Feb 12, 2003 8:39 pm
by [253RID]General-Haines
hehe general-structure isa texture folder it includes insides of rooms floors windows ect

Posted: Wed Feb 12, 2003 8:46 pm
by 7th Es Cyborg
I've never had radiant crash on me yet, but then again I got a gig of mem.

Posted: Wed Feb 12, 2003 8:49 pm
by Yarik
No what i meant was in the menu it says MAKE GENERAL STRUCTURE what does that mean?

Posted: Wed Feb 12, 2003 8:59 pm
by rOger
Maybe you are refering to "Make Structural" under the Selection menu or the right click menu? If so this reverses what "Make Detail" does and turns a brush back to a regular structural brush (that will block VIS).

Posted: Wed Feb 12, 2003 9:33 pm
by ButtChew
I run a P4 1.8 Ghz, 768 RAM, and a Radeon 9700 Pro AIW ... the only time I've ever had it crash on me was when I was messing with LOD terrain and I hit the subtract button or something.

I usually have radient, photoshop, mbuilder, and pakscape running without a prob.

Posted: Thu Feb 13, 2003 4:18 am
by Desert Eagle
Mohradiant like any 3d drafting type program likes to eat up your cpu and memory.

I am using an AMD 1.8 and 768 ram and a small part of one of my hard drives for memory and moh radaint will crash sometimes. Your biggest crashes usually occur with:

CSG subtract
Loading the large texture files
rotating a large number of brushes at one time
Large sections of LOD Terrain.

I usually reboot my pc before running Mohradiant, this will clear up memory. Also save map after big or many changes. Always save often and save more than one copy of map.