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How does the bottum exploder_set works and made a update

Posted: Wed Jun 05, 2002 3:29 pm
by madcow
Maybe someone can find out how the bottum one works because then you can make very easy a nice explosion and not with the script and I made a update of the tutorial script.

$bomb.trigger_name = $trigger2 //trigger name that is used for the bomb
$bomb.target = $flak88obj1 // the target to blow up
$bomb.target.target = $flak88obj1_block //The blocking script_object don't know precisely the function.
$bomb.target.destroyed_model = "models/statweapons/flak88_d.tik" //destroyed model of thing to blow up
$bomb.explosion_fx = "fx/fx_flak88_explosion.tik" //explosion FX
$bomb.explosion_sound = "explode_aagun" //explosion sound
$bomb.exploder_set = don't now how it precisely works think by putting the number of the exploder there.

Posted: Sun Jun 16, 2002 4:34 pm
by Wombat
the exploder.scr is for everyday exploders. They have things like projectiles . If you want them to kill use the

radiusdamage $deathzone.origin 200 500 // origin , damage, radius

create a script-origin called deathzone as the $exploder targetname is common to all exploders.

the obj_dm.scr is for objective maps, and has the radiusdamage command already. As it looks like my tutorial you have used the base code from, then i must tell you i gave up on , $bomb.exploder_set in the obj_dm.scr , as i could do the same in exploder.scr (with a little more scripting)

Just played your map, cool.... Recognised some of it (code)hehehe

Can you make the truck blow up as well, I can, and have set one to blow up when you shoot it too much hehehehe
maybe i should do another tutorial on that ???????

Posted: Sun Jun 16, 2002 6:27 pm
by Surgeon
Feel free to send me any tuts u want - i won't claim 'em for myself (unlike some other sites I could mention) Miow !!