Ubersound Work-Around:
Posted: Wed Feb 05, 2003 12:57 am
Ok, I followed all of the directions for the ubersound workaround tutorial, and sound still doesn't work.
My map is called s1l1, so I have the sounds in s/sounds/s1l1/*.tik* file, but the sounds don't seem to load. Here's my s1l1_precache.scr:
I can't find anything that contradicts with jv_map's tutorial. When I start up the map, AI works, elevator works, but sound doesn't... Not even footsteps!!
I'm sure its probably a simple error, but please help. Do I need to add anything to my s1l1.scr to load the precache?
My map is called s1l1, so I have the sounds in s/sounds/s1l1/*.tik* file, but the sounds don't seem to load. Here's my s1l1_precache.scr:
Code: Select all
exec global/loadout_precache.scr maps/s1l1.scr
cache models/sound/s1l1/body.tik
cache models/sound/s1l1/bullets.tik
cache models/sound/s1l1/footsteps.tik
cache models/sound/s1l1/global.tik
cache models/sound/s1l1/weapons_A.tik
cache models/sound/s1l1/weapons_B.tik
cache models/sound/s1l1/dialog_german_alarm.tik
cache models/sound/s1l1/dialog_german_attack.tik
cache models/sound/s1l1/dialog_german_curious.tik
cache models/sound/s1l1/dialog_german_death.tik
cache models/sound/s1l1/dialog_german_flee.tik
cache models/sound/s1l1/dialog_german_idle.tik
cache models/sound/s1l1/dialog_german_misc.tik
cache models/sound/s1l1/dialog_german_pain.tikI'm sure its probably a simple error, but please help. Do I need to add anything to my s1l1.scr to load the precache?