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Ubersound Work-Around:

Posted: Wed Feb 05, 2003 12:57 am
by Sputnik
Ok, I followed all of the directions for the ubersound workaround tutorial, and sound still doesn't work.

My map is called s1l1, so I have the sounds in s/sounds/s1l1/*.tik* file, but the sounds don't seem to load. Here's my s1l1_precache.scr:

Code: Select all

exec global/loadout_precache.scr maps/s1l1.scr


cache models/sound/s1l1/body.tik
cache models/sound/s1l1/bullets.tik
cache models/sound/s1l1/footsteps.tik
cache models/sound/s1l1/global.tik
cache models/sound/s1l1/weapons_A.tik
cache models/sound/s1l1/weapons_B.tik
cache models/sound/s1l1/dialog_german_alarm.tik
cache models/sound/s1l1/dialog_german_attack.tik
cache models/sound/s1l1/dialog_german_curious.tik
cache models/sound/s1l1/dialog_german_death.tik
cache models/sound/s1l1/dialog_german_flee.tik
cache models/sound/s1l1/dialog_german_idle.tik
cache models/sound/s1l1/dialog_german_misc.tik
cache models/sound/s1l1/dialog_german_pain.tik
I can't find anything that contradicts with jv_map's tutorial. When I start up the map, AI works, elevator works, but sound doesn't... Not even footsteps!!

I'm sure its probably a simple error, but please help. Do I need to add anything to my s1l1.scr to load the precache?

Posted: Wed Feb 05, 2003 6:32 am
by mohaa_rox
cache models/blahblahblah.tik

Posted: Wed Feb 05, 2003 6:36 am
by jv_map
All TIKI files need to be in the models folder.

Posted: Wed Feb 05, 2003 12:43 pm
by Sputnik
They are, something must have happened when I copied and pasted :oops:

Posted: Wed Feb 05, 2003 3:39 pm
by jv_map
Make sure you removed the /* and */ signs from the TIKIs.

Posted: Wed Feb 05, 2003 9:24 pm
by Sputnik
what do you mean?? All of the TIKI's are uncommented!

Heres 'bullets.tik':

Code: Select all

TIKI

setup
{
	path      s/fx/dummy
	skelmodel dummy3.skd
}

init
{
	server
	{
	    classname ScriptModel
		rendereffects +dontdraw
		notsolid
	}
	client
	{
		settiki none
		//==========================================================
		// BULLET ZINGS
		//==========================================================
		
		aliascache snd_b_zing1 sound/weapons/zings/Wpn_WhizBy04.wav soundparms 0.4 0.2 0.9 0.2 160 1600 auto loaded maps "mymapname"
		aliascache snd_b_zing2 sound/weapons/zings/wpn_whizby05.wav soundparms 0.9 0.2 0.9 0.2 160 1600 auto loaded maps "mymapname"
		aliascache snd_b_zing3 sound/weapons/zings/wpn_whizby06.wav soundparms 0.9 0.2 0.9 0.2 160 1600 auto loaded maps "mymapname"
		aliascache snd_b_zing4 sound/weapons/zings/wpn_whizby07.wav soundparms 0.6 0.2 0.9 0.2 160 1600 auto loaded maps "mymapname"
		aliascache snd_b_zing5 sound/weapons/zings/wpn_whizby08.wav soundparms 0.9 0.2 0.9 0.2 160 1600 auto loaded maps "mymapname"
		aliascache snd_b_zing6 sound/weapons/zings/wpn_whizby09.wav soundparms 0.9 0.2 0.9 0.2 160 1600 auto loaded maps "mymapname"
		aliascache snd_b_zing7 sound/weapons/zings/wpn_whizby10.wav soundparms 0.7 0.2 0.9 0.2 160 1600 auto loaded maps "mymapname"
		aliascache snd_b_zing8 sound/weapons/zings/wpn_whizby11.wav soundparms 0.9 0.2 0.9 0.2 160 1600 auto loaded maps "mymapname"
		aliascache snd_b_zing9 sound/weapons/zings/wpn_whizby13.wav soundparms 0.9 0.2 0.9 0.2 160 1600 auto loaded maps "mymapname"
		aliascache snd_b_zing10 sound/weapons/zings/wpn_whizby15.wav soundparms 0.9 0.2 0.9 0.2 160 1600 auto loaded maps "mymapname"
		aliascache snd_b_zing11 sound/weapons/zings/wpn_whizby16.wav soundparms 0.9 0.2 0.9 0.2 160 1600 auto loaded maps "mymapname"
		aliascache snd_b_zing12 sound/weapons/zings/wpn_whizby17.wav soundparms 0.9 0.2 0.9 0.2 160 1600 auto loaded maps "mymapname"
		aliascache snd_b_zing13 sound/weapons/zings/wpn_whizby20.wav soundparms 0.9 0.2 0.9 0.2 160 1600 auto loaded maps "mymapname"
		aliascache snd_b_zing14 sound/weapons/zings/wpn_whizby21.wav soundparms 0.5 0.2 0.9 0.2 160 1600 auto loaded maps "mymapname"
? I think everything's fine...

in fact, this is the one I took from your example pk3. Do I need to change it in any way?

Posted: Wed Feb 05, 2003 9:26 pm
by Sputnik
OMG! Sorry guys that was really stupid. I see what I did wrong.. Hey it was late... lol :oops:

Posted: Thu Feb 06, 2003 2:06 pm
by jv_map
Hehehe it's the map name :wink:

Good it's fixed 8).