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Scripting exploders question
Posted: Wed Feb 05, 2003 1:57 am
by Faceball
I am following the TUT on scripted exploders and have run into a problem.
I am going step by step and did the script object part, did the entity and assigned values.
I go to TEXTURES/MODELS :
I found statweapons, but i cannot find EMITTERS for explosions_mine.tik
or PROJECTILES/BAZOOKASHELL
Where are they?
Posted: Wed Feb 05, 2003 6:42 am
by jv_map
Really doesn't matter. Just type in the model name as value for the model key. e.g.
model "/projectiles/bazookashell.tik"
By the way, models shouldn't show up in the texture menu. Use a right click in the top view instead.
Posted: Wed Feb 05, 2003 3:53 pm
by Faceball
Okay, so i don't have to physcially find the tik.....just add it to the value entry.
When i was reading the tut it said to press the MODEL button and search for model. Where is this button?
Also... i saw the line models/statweapons/flak88.tik, so i looked around and didn't find it in teh 2d option so i clicked the texures tab and scrolled through to the M's and found "models" after Misc_outdoors....clicked that it gave me a selection and i saw "statweapons".....clicked that and it gave me the "flak" choices. Figured i was in the correct place.
I figured this was the way to find all chioces because i saw no MODEL button as described by the tut. When i couldn't find the emitters/explsion and projectile options i was stumped...Thus the need for the post.
Also, i went back and tried the right click in the top view as suggested, but found no models option.
Thx for the much needed help. I will give your suggestion of typing them in.
Posted: Wed Feb 05, 2003 3:55 pm
by jv_map
The model button is in the entity window (N).
Posted: Wed Feb 05, 2003 9:56 pm
by Faceball
Ahhhh....Makes sense. Yet another thing learned of the many things i still dont know.....LOL
Thx jv