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func_rotatingdoor

Posted: Wed Feb 05, 2003 4:15 am
by PsychoE
created a very small map. it has 7 or so doors in it - i had another post for help on the doors which showed me i needed to set the angles perpendicular to the door. i added all the angles needed.

seemed to compile fine - when i went to test it out i got this error message:

"ERROR func_rotatingdoor :: setsolidtype : SOLID_BSP entity at x131.00 y-364.00 z16.00 with no BSP model"

have no clue what it means - i fixed it by deleting it and recreating the whole door.

just wanted to get the mssg out there in case anyone else runs into it. anyone know what it is?

E

Posted: Wed Feb 05, 2003 5:36 am
by 7th Es Cyborg
not sure if this is the right answer, but I've had it happen too. In my case it was caused by my having the origin brush partly inside another brush next to the door.

Posted: Wed Feb 05, 2003 5:53 am
by TheStorm
Funny!! I had that yesterday!! It's a origin or brush that have the func_rotating door but it's not a complete door or something is wrong with it. The origin that are partially are inside a structural brush next to the door generally only creates a leaking door!

Well it's is to fix, open map in mohradiant and move to this coords
x131.00 y-364.00 z16.00, you will find your problem there.

Posted: Wed Feb 05, 2003 3:26 pm
by PsychoE
Yepper. I got it sorted out by deleting the origin and door brush, and just recreating it.

E

Posted: Sat Feb 08, 2003 10:45 am
by Gen Cobra
Hey how do I get a rotating door to rotate up? I'm making a level comprised completely of boxes with lids you can hide in. I need to make a lid that opens upwards. Anybody?

Posted: Sat Feb 08, 2003 11:43 am
by mohaa_rox
Try the angle to be -45 or -something.

Posted: Sat Feb 08, 2003 2:42 pm
by jv_map
Think you have to script it.

Hint: Search for 'Malta'.