Texture Problem in game; but not in radiant.

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sl1pt
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Joined: Tue Dec 24, 2002 8:27 pm

Texture Problem in game; but not in radiant.

Post by sl1pt »

Ok, so JV helped me sort through my Radiant/MOH problems, now I ran into some more obstacles:

Screen 1: As you can see this is a pic of the 3d View port in radiant, everything looks fine

Image

Screen 2: WTF?! this is what it looks like in game. As if the texture blew up. How could this happen from "compile" phase -> "testing it out" phase?

Image
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mohaa_rox
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Post by mohaa_rox »

Don't use the culled texture. Use the other one.
Live to map, not map to live.
-mohaa_rox, .map
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sl1pt
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Joined: Tue Dec 24, 2002 8:27 pm

Post by sl1pt »

Hmm, changed them all, and i got no change, also i noticed in corners, where it's a brush, and not a curve, the texture shows up, but only in the corners, for about a meter in game. Then it just goes to the stretched out thing.
sl1pt
Lance Corporal
Posts: 11
Joined: Tue Dec 24, 2002 8:27 pm

Post by sl1pt »

Well, I went from the sml texture to the big one and it fixed it.
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