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Cardgame Animations

Posted: Thu Feb 06, 2003 9:20 pm
by Sputnik
Okay, first sorry for all of the questions, lately, I'm trying to put together an awesome SP mission with out the "test_" prefix. I have AI and sound working so far, next is dialogue. But the problem I have now is with cardgame animations.

I added cardplayers according to "cardgame.scr" in the global folder, but when I load up the game, I get "could not find animation chair_kick.tik" or something similar to that. I can't seem to find the animation where it should be: "models/human/animation/" I have searched and searched and still can't find it!!

Any Ideas??! Thanks in advance!!

Posted: Thu Feb 06, 2003 9:21 pm
by jv_map
models/human/animation/scripted/table.tik

Posted: Thu Feb 06, 2003 9:40 pm
by Sputnik
Thanks!!!

Darn you, why do you know all this stuff!!

Posted: Thu Feb 06, 2003 9:42 pm
by jv_map
I needed it for some radio tuning animations 8)

Posted: Thu Feb 06, 2003 10:21 pm
by Sputnik
One more question while i've got your attention. I noticed in a few of the levels: a guy typing on a typewriter. I've yet to find that animation or the piece of furniture used. Do you know where that is by any chance??

Posted: Fri Feb 07, 2003 7:09 am
by jv_map
Hmm no :( .

Should be in the scripted folder as well.

Posted: Sun Apr 10, 2005 8:49 am
by k47a
Can I find a tutorial somewhere on how to make those German cardplayers?

Posted: Sun Apr 10, 2005 12:50 pm
by Deutsche Dogge
I'd be sceptical about this Ivan. This is a very specific thing so making a tutorial out of this, which might not be commonly used by a lot of people, would be some waste of time, imo. When you are at this point in your mapping, this is not a big problem to solve to add to your maps.

Maybe i'm wrong. Did you try google or any search engine? Maybe you can find something about it.

btw, you've got a good shovel at digging old threads. :lol:
That's nice, it means the forums are read afterall and are not dead texts. :)

Posted: Sun Apr 10, 2005 3:11 pm
by bdbodger
how to setup the cardgame is written at the top of the script in the .pk3

Posted: Sun Apr 10, 2005 3:58 pm
by Rookie One.pl
Or grab the busy tutorial.

Posted: Sun Apr 10, 2005 4:11 pm
by k47a
Deutsche Dogge wrote:When you are at this point in your mapping, this is not a big problem to solve to add to your maps.
:lol: At this point of mapping? Haha, I guess then I have the wrong "system" of creating maps... :lol:
But anyway, I can do all the mapping first, and all the scripting after? I'm working on my first real map now, so I'd rather be sure about the mapping first 'fore I start anything new... :D


Thanks for the help anyway!