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Gluing?

Posted: Thu Feb 06, 2003 10:59 pm
by Yarik
Is it possible to attach anything to anything? Like attaching A light to a moving car? glue it is what i mean. I tried to spawn on a truck during its trip and just fell through the truck. Now i have seen the walking through tutorial so you dont walk trough anything but what about moving things?

or if i add a spot light to an MG42. Or add some boards in the back of a moving truck so i wont fall off when i spawn.

Posted: Sat Feb 08, 2003 10:13 am
by jv_map
To attach anything to anything:

$a glue $b

This means 'a' will lock its angles and origin to 'b'. Looks jerky on fast moving objects.

Hm?

Posted: Sat Feb 08, 2003 1:09 pm
by Rookie One.pl
Does it work with triggers? I mean, can I glue a trigger to an AI?

?!?!?!

Posted: Sat Feb 08, 2003 1:30 pm
by Rookie One.pl
Something gone wrong and there's a blank post... I don't know why :? Please ignore it. :)

Re: ?!?!?!

Posted: Sat Feb 08, 2003 2:40 pm
by jv_map
Rookie One wrote:Does it work with triggers? I mean, can I glue a trigger to an AI?
Yes.
Rookie One wrote:Something gone wrong and there's a blank post... I don't know why :? Please ignore it. :)
Never mind. I removed it 8).

:)

Posted: Sat Feb 08, 2003 3:30 pm
by Rookie One.pl
Thanks twice, jv_map 8) .

Posted: Mon Feb 10, 2003 5:06 pm
by Yarik
Jv_map thanks for the reply.

But how do i go about making it work. Do i put it into the the "N" properties in the MOH radiant? OR is it a part of a script file? Because it looks like a script file. If so then tell me where to implement it into my level scr file

Posted: Mon Feb 10, 2003 6:04 pm
by jv_map
It's for a script file. Add it below level waittill spawn.

Posted: Mon Feb 10, 2003 6:40 pm
by Yarik
$a glue $b


Oone more question. Is that all i put? I mean what if it is multiple things not just one thing.

Is a and b suppose to be replaced by something? If so what is it?

Posted: Mon Feb 10, 2003 6:44 pm
by jv_map
a and b are the targetnames of the entities you want glued.