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Ladder help

Posted: Fri Feb 07, 2003 5:00 am
by Poo Throwing Monkey
I don't know how to put a ladder in my level. I read the tut on how to make it work, but it doesn't tell you were to get the ladder from. Another question is are there any gaurd rail items in the right click menu or do you have to make them yourself. Any help would be nice :)

Posted: Fri Feb 07, 2003 8:13 am
by PsychoE
I just make my own ladder.
Pick the texture u want for the ladder, make 2 uprights and a whole bunch of 'steps.'

the purple 'ladder' texture u see in the tut's is in the texture common folder, or type 'utility' in the prompt at the top in mohradiant.

also, if u type 'ladder' in the search at the top of this screen, u will see all the posts and questions ppl have had about ladders.

Hope this helps,

E

Posted: Fri Feb 07, 2003 4:53 pm
by [253RID]General-Haines
i would suggest the German~Crates textures for the lasser if u want it to be wooden for a metal one try looking under general-Industrial Hope that helped

Posted: Fri Feb 07, 2003 5:56 pm
by Slyk
You literally have to build your own ladder. Make the side rails and rungs. Make the rung spacing about 32 units, that seems to look about right. You can use any texture, but it should be one that fits the surroundings. The wood 'plank' texture is easiest for wood, any metal texture that looks good.

THEN, you need to put in the 'function/ladder' brush per the tut. Make sure you align its angle properly, 0, 90, 180, 270 so that you can climb it.

As for guard rails, I assume you mean like fencing rails for porches and such. They are in the 'central europe' family or just type 'metal' in the dialog box and they'll all load. There are a couple metal ones there. You can also build your own out of brushes. IF you use the texture rails, be sure that ALL sides except one have the 'no draw' texture applied.

Posted: Fri Feb 07, 2003 6:08 pm
by Innkeeper
Slyk wrote:Make the rung spacing about 32 units, that seems to look about right. ...

THEN, you need to put in the 'function/ladder' brush per the tut. Make sure you align its angle properly, 0, 90, 180, 270 so that you can climb it.
32 units!!?? Wow that is 2 feet! Most ladders I have ever used have a rung spacing of 1 foot(16 units).

Yes the angle needs to be set correctly. Look here viewtopic.php?p=8147&highlight=#8147

Posted: Fri Feb 07, 2003 6:51 pm
by Slyk
Yeah, I've made mine at 16 units, but they look SO busy, and that saves you having that many extra detail brushes around. Depends on 'how' they look...maybe 24 units?

Posted: Sat Feb 08, 2003 3:19 am
by mohaa_rox
What I do is to select a couple of these rungs and duplicate them. Faster.

Posted: Sat Feb 08, 2003 10:30 am
by Gen Cobra
I have a similar question. I have major leaks when i comes to ladders. What can cause this and what can i do? I tried rebuilding them. My map still compiles but i think it triples the compiling time. I get the same thing with my rotating doors and the like.

Posted: Sat Feb 08, 2003 3:15 pm
by jv_map
I suppose you mean:
Entity # of type 'func_ladder' leaked

It happens when you clone entities (space bar). I don't think it's a real problem but I'm not sure.

If you get this error:
Entity # reached outside

You have a more serious problem.

Posted: Sat Feb 08, 2003 6:21 pm
by Gen Cobra
Thanks jv. I understand what you mean. I've never seen the latter(pardon the pun), i always see the other one.
type entity leaked. i stopped cloning the brushes and still got it. After i wiped the ladders clean. MOHRADIANT is a weird snk.

Posted: Sun Feb 09, 2003 3:45 am
by Slyk
Also, you can get those nasty yellow/gray/black lines all over IF you don't snap the rungs/rails to the grid. Be sure that when you build your ladder that you make the pieces a decent size, I suggest a multiple of 2, and snap them to the grid (ctrl+g). I also do what _Rox said, make two or three rungs at the distance of 16/24/32 then clone them and move the set up or down to finish the ladder faster. If you use a rung spacing of 16 or 32 it's really fast to set the grid at the same size...more accurate too.