If you want that you get hurt by a exploder........
Posted: Wed Jun 05, 2002 3:45 pm
If you want that you get hurt by a exploder explosion you have to put the line that is red at the same place below the exploder script activation and you have to make a script object with a "targetname" in this script "test".
explode_bomb2:
iprintlnbold_noloc "The bangalore has been activated , 10 seconds until explosion."
wait 5
iprintlnbold_noloc "5 seconds"
wait 1
iprintlnbold_noloc "4 seconds"
wait 1
iprintlnbold_noloc "3 seconds"
wait 1
iprintlnbold_noloc "2 seconds"
wait 1
iprintlnbold_noloc "1 second"
wait 1
exec global/exploder.scr::explode 4
radiusdamage $test(that is the targetname you have to change) 256 384
I hope that will help.
explode_bomb2:
iprintlnbold_noloc "The bangalore has been activated , 10 seconds until explosion."
wait 5
iprintlnbold_noloc "5 seconds"
wait 1
iprintlnbold_noloc "4 seconds"
wait 1
iprintlnbold_noloc "3 seconds"
wait 1
iprintlnbold_noloc "2 seconds"
wait 1
iprintlnbold_noloc "1 second"
wait 1
exec global/exploder.scr::explode 4
radiusdamage $test(that is the targetname you have to change) 256 384
I hope that will help.