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want a spy in my map please help
Posted: Fri Feb 07, 2003 5:09 pm
by Yarik
I want to add an axis spy to my map. I want him to be like an airborne. He is a good man for a while but at a certain point in the game we find out he is a spy and he turns on us and starts to kill us. Now i want him to be able to kill germans until the point we reach the certain spot. Then he starts killing us.
I want someone who can help maybe as to give some scripting advice.
???
Posted: Sat Feb 08, 2003 3:23 am
by mohaa_rox
Wow! That's gonna be hard. Maybe use an airborne soldier as the "good" guy then replace the model with another evil airborne soldier. To make the evil one, mabe copy everything from the airborne soldier and change the tiki to make him German.
Posted: Mon Feb 10, 2003 5:15 pm
by Yarik
Okk. I will have to spend about 40 hours a week trying to implement this new idea. But then again it will be hard for me to do the actuall in game scripting to trigger his evil side

. Mwahahahahaha. Well i will try an then maybe get back to you.
Posted: Mon Feb 10, 2003 6:01 pm
by jv_map
Just type
$myspy german
and run for cover

.
Posted: Mon Feb 10, 2003 6:34 pm
by Yarik
is that possible??? Or are you just yanking my chain??
Posted: Mon Feb 10, 2003 6:37 pm
by jv_map
I would never yank your chain. 8)
SPY?
Posted: Tue Feb 11, 2003 12:56 pm
by Gen Cobra
So that's it. You type that for a key and the mofo is a frickin spy?
Posted: Tue Feb 11, 2003 4:25 pm
by jv_map
Type it in the script whenever you want to 'activate' your spy and make him shoot you and your friendlies.