Help Me with Getting destroyed models to work ! :-)
Posted: Fri Feb 07, 2003 11:40 pm
Hi ive been trying to get my destryoed model of a mortar to work after it has been blown up but the destroyed part just wont show so i have started researching other scripts but i dont know what to do !! Heres a script from berlin with the destroyed models any 1 know how i can convert this to work with a mortar
$flak88.collisionent = $flak88_collision
$flak88_turret0.collisionent = $flak88_turret_collision
$flak88 thread global/stationaryweapons.scr::MountedStationaryWeaponWithCollision "models/statweapons/flak88_d.tik" $flak88_destroyed_collision
$aagun.collisionent = $aagun_collision
$aagun_turret0.collisionent = $aagun_turret_collision
$aagun thread global/stationaryweapons.scr::MountedStationaryWeaponWithCollision "models/statweapons/p_aagun_d.tik" $aagun_destroyed_collision
Any Help will b very appreiciated
$flak88.collisionent = $flak88_collision
$flak88_turret0.collisionent = $flak88_turret_collision
$flak88 thread global/stationaryweapons.scr::MountedStationaryWeaponWithCollision "models/statweapons/flak88_d.tik" $flak88_destroyed_collision
$aagun.collisionent = $aagun_collision
$aagun_turret0.collisionent = $aagun_turret_collision
$aagun thread global/stationaryweapons.scr::MountedStationaryWeaponWithCollision "models/statweapons/p_aagun_d.tik" $aagun_destroyed_collision
Any Help will b very appreiciated