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How can an alarm activate a cinema scene?

Posted: Sat Feb 08, 2003 12:27 am
by matt_moh
:?:
I am working on a level for spearhead where if an AI reaches an alarm, the veiw switches to a camera, some explosions go off, and then the level ends. My first question is how do you put an alarm system in a level for spearhead and if that isn't possible, how can I mimic an alarm sound going? My seccond question is how do you switch the player's veiw to a camera like the ones in t1l3 and t3l2 after the alarm is used by an AI? I tried the camera tutorial on this site but I could not get the player's view to move to that of the camera.

Any answers to these questions would be appreciated. :?

Posted: Sat Feb 08, 2003 1:38 am
by Surgeon
OK if you don't have the Spearhead SDK download it and check out the MOH Miscellneous Script Documentation . 6th link down from the top is a discription of setting up a camera via a script

Posted: Sat Feb 08, 2003 3:12 am
by mohaa_rox
I'm working on AI alarms now BTW.