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Few problems with the new ahem "SDK"

Posted: Sat Feb 08, 2003 6:54 pm
by Shifty
Now im using the new "SDK" non of my maps will compile :( it fails to create the BSP could this be due to the paths being wrong on MBuilder??


One other thing while looking at the Tutorials that were with it i came across the GUI Documentation
DlgEdit – This is the editor that allows you to create GUIs for the game.
What is this for?

I'm also wondering if this new "SDK" will be enuff to keep the people making Total Conversions around?

Posted: Sun Feb 09, 2003 8:05 am
by mohaa_rox
TC makers or modders use their own separate directory, and with the max exporter (max can be downloaded from kazaa and cracked) they are able to make their own models and anims.

Posted: Sun Feb 09, 2003 11:16 am
by Shifty
So do u have any ideas on my compile problem i stated?

Posted: Sun Feb 09, 2003 12:09 pm
by mohaa_rox
Try to set your paths correctly or use the compiling method jv states in the tut by typing in something and saving it as .bat or what.

Posted: Sun Feb 09, 2003 3:35 pm
by Innkeeper
Remember to NOT use the new Q3map or Mohlight if you want your maps to run in MOHAA.