Hey all...
I'm having some trouble getting different angles to work when placing script objects.
No matter what angle I give the entity in the editor, after compiling and loading the map in game the entity always faces the 0 (360) angle.
Any ideas?
Angles of script objects
Moderator: Moderators
try this
Try this:
Bring up the entity properties and delete the angle line. Then type in "angles" with a value of " 0 90 0". The center number is the same as angle--compus degrees. The three numbers are really, pitch, yaw, and roll--just like an airplane.
If that doen't work, you'll have to make it a script model.
Bring up the entity properties and delete the angle line. Then type in "angles" with a value of " 0 90 0". The center number is the same as angle--compus degrees. The three numbers are really, pitch, yaw, and roll--just like an airplane.
If that doen't work, you'll have to make it a script model.
