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Angles of script objects

Posted: Wed Jul 10, 2002 7:43 pm
by Unspecified
Hey all...

I'm having some trouble getting different angles to work when placing script objects.

No matter what angle I give the entity in the editor, after compiling and loading the map in game the entity always faces the 0 (360) angle.

Any ideas?

try this

Posted: Thu Jul 11, 2002 3:04 am
by tltrude
Try this:

Bring up the entity properties and delete the angle line. Then type in "angles" with a value of " 0 90 0". The center number is the same as angle--compus degrees. The three numbers are really, pitch, yaw, and roll--just like an airplane.

If that doen't work, you'll have to make it a script model.